Classes:IceChunk

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Ice chunk
Actor type SFX Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name IceChunk


Classes: IceChunk
When a monster is frozen, it eventually bursts into many tiny ice chunks like these. Players suffering the same fate also create a frozen head.

DECORATE definition

ACTOR IceChunk
{
  Radius 3
  Height 4
  Mass 5
  Gravity 0.125
  +DROPOFF
  +CANNOTPUSH
  +FLOORCLIP
  +NOTELEPORT
  +NOBLOCKMAP
  +MOVEWITHSECTOR

  action native A_IceSetTics();

  States
  {
  Spawn:
    ICEC A 1
    ICEC ABCD 10 A_IceSetTics
    Stop
  }
}