|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Ice chunk
|
Actor type
|
SFX
|
Game
|
(ZDoom)
|
DoomEd Number
|
None
|
Class Name
|
IceChunk
|
Classes: IceChunk
When a monster is frozen, it eventually bursts into many tiny ice chunks like these. Players suffering the same fate also create a frozen head.
ACTOR IceChunk
{
Radius 3
Height 4
Mass 5
Gravity 0.125
+DROPOFF
+CANNOTPUSH
+FLOORCLIP
+NOTELEPORT
+NOBLOCKMAP
+MOVEWITHSECTOR
action native A_IceSetTics();
States
{
Spawn:
ICEC A 1
ICEC ABCD 10 A_IceSetTics
Stop
}
}