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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Frozen head
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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IceChunkHead
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Classes: PlayerPawn→PlayerChunk→IceChunkHead
This actor needs a description.
Behaves much like the gibbed player's head in Hexen.
It is usable in all games.
ACTOR IceChunkHead : PlayerChunk
{
Radius 3
Height 4
Mass 5
Gravity 0.125
DamageType Ice
+DROPOFF
+CANNOTPUSH
States
{
Spawn:
ICEC A 0
ICEC A 10 A_CheckPlayerDone
Wait
}
}