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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Frozen head
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Actor type
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Gibs
|
Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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IceChunkHead
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Classes: PlayerPawn→PlayerChunk→IceChunkHead
This actor needs a description.
Behaves much like the gibbed player's head in Hexen.
It is usable in all games.
ACTOR IceChunkHead : PlayerChunk
{
Radius 3
Height 4
Mass 5
Gravity 0.125
DamageType Ice
+DROPOFF
+CANNOTPUSH
States
{
Spawn:
ICEC A 0
ICEC A 10 A_CheckPlayerDone
Wait
}
}