Classes:HolyMissile

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Wraithverge spirit ball
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name HolyMissile


Classes: HolyMissile
This actor needs a description.

DECORATE definition

ACTOR HolyMissile
{
  Speed 30
  Radius 15
  Height 8
  Damage 4
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +EXTREMEDEATH

  action native A_CHolyAttack2();

  States
  {
  Spawn:
    SPIR PPPP 3 Bright A_SpawnItemEx("HolyMissilePuff")
  Death:
    SPIR P 1 Bright A_CHolyAttack2
    Stop
  }
}