Classes:FireDemonMissile

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Afrit fireball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name FireDemonMissile


Classes: FireDemonMissile
The yellow fireballs thrown by afrits.

DECORATE definition

ACTOR FireDemonMissile
{
  Health 1000
  ReactionTime 8
  Speed 10
  Radius 10
  Height 6
  Mass 5
  Damage 1
  DamageType "Fire"
  Projectile
  RenderStyle Add
  DeathSound "FireDemonMissileHit"
  States
  {
  Spawn:
    FDMB A 5 Bright
    Loop
  Death:
    FDMB BCDE 5 Bright
    Stop
  }
}