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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Afrit fireball
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FireDemonMissile
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Classes: FireDemonMissile
The yellow fireballs thrown by afrits.
ACTOR FireDemonMissile
{
Health 1000
ReactionTime 8
Speed 10
Radius 10
Height 6
Mass 5
Damage 1
DamageType "Fire"
Projectile
RenderStyle Add
DeathSound "FireDemonMissileHit"
States
{
Spawn:
FDMB A 5 Bright
Loop
Death:
FDMB BCDE 5 Bright
Stop
}
}