Classes:FireBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fireball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name FireBall
Spawn ID 10 Identifier T_FIREBALL1


Classes: FireBall
This actor needs a description.

DECORATE definition

ACTOR FireBall
{
  Speed 2
  Radius 8
  Height 8
  Damage 4
  DamageType Fire
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  RenderStyle Add
  DeathSound "Fireball"
  States
  {
  Spawn:
    FBL1 AB 4 Bright
    Loop
  Death:
    XPL1 ABCDEF 4 Bright
    Stop
  }
}