|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Fireball
|
Actor type
|
Explosive
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
FireBall
|
Spawn ID
|
10
|
Identifier
|
T_FIREBALL1
|
Classes: FireBall
This actor needs a description.
ACTOR FireBall
{
Speed 2
Radius 8
Height 8
Damage 4
DamageType Fire
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+MISSILE
+NOTELEPORT
RenderStyle Add
DeathSound "Fireball"
States
{
Spawn:
FBL1 AB 4 Bright
Loop
Death:
XPL1 ABCDEF 4 Bright
Stop
}
}