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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Fade setter
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9039 Class Name FadeSetter

Classes: FadeSetter

Sets the containing sector's fade (fog) color using the values specified by its arguments:

Arg1: Red
Arg2: Green
Arg3: Blue

Place this in a sector to change its fade value. This controls the color that light in the sector fades to as it gets further away from the viewer. This will give the sector a 'fog' effect and can greatly enhance the mood of a level. By default, this is whatever the level's fadeto is specified as being in a MAPINFO lump, or black, if it doesn't specify a fadeto. You can use the testfade console command to test a fade from within the game. Keep in mind that the fade color is affected by a sector's light level, so a faded sector with a light value of 255 will have virtually no visible fade color, and a faded sector with a light value of 0 will be nearly a solid color.

DECORATE definition

ACTOR FadeSetter native
  RenderStyle None