Classes:BulletPuff

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Bullet puff
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name BulletPuff
Spawn ID 131 Identifier T_PUFF


Classes: BulletPuff

A puff actor spawned by weapon and monster hitscan attacks (i.e. bullets) in Doom. Note that you are not required to inherit from this class to create your own puffs; puffs are just regular actors and don't need to inherit from a specific class. See the Puff pages for details on puff behavior.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BulletPuff : Actor
{
	Default
	{
		+NOBLOCKMAP
		+NOGRAVITY
		+ALLOWPARTICLES
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Translucent";
		Alpha 0.5;
		VSpeed 1;
		Mass 5;
	}
	States
	{
	Spawn:
		PUFF A 4 Bright;
		PUFF B 4;
	Melee:
		PUFF CD 4;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BulletPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +ALLOWPARTICLES
  +RANDOMIZE
  RenderStyle Translucent
  Alpha 0.5
  VSpeed 1
  Mass 5
  States
  {
  Spawn:
    PUFF A 4 Bright
    PUFF B 4
    // Intentional fall-through
  Melee:
    PUFF CD 4
    Stop
  }
}