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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniDoomLogoIcon.png
DoomEd Number None Class Name Rocket
Spawn ID 127 Identifier T_ROCKET

Classes: Rocket

The projectile fired from a player's rocket launcher or a cyberdemon. The second-most powerful projectile in Doom.

DECORATE definition

ACTOR Rocket
  Radius 11
  Height 8
  Speed 20
  Damage 20
  SeeSound "weapons/rocklf"
  DeathSound "weapons/rocklx"
  Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
    MISL A 1 Bright
    MISL B 8 Bright A_Explode
    MISL C 6 Bright
    MISL D 4 Bright