Classes:Rocket
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Rocket | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | Rocket |
Spawn ID | 127 | Identifier | T_ROCKET |
Classes: Rocket
The projectile fired from a player's rocket launcher or a cyberdemon. The second-most powerful projectile in Doom.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Rocket : Actor { Default { Radius 11; Height 8; Speed 20; Damage 20; Projectile; +RANDOMIZE +DEHEXPLOSION +ROCKETTRAIL +ZDOOMTRANS SeeSound "weapons/rocklf"; DeathSound "weapons/rocklx"; Obituary "$OB_MPROCKET"; } States { Spawn: MISL A 1 Bright; Loop; Death: MISL B 8 Bright A_Explode; MISL C 6 Bright; MISL D 4 Bright; Stop; BrainExplode: MISL BC 10 Bright; MISL D 10 A_BrainExplode; Stop; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Rocket { Radius 11 Height 8 Speed 20 Damage 20 Projectile +RANDOMIZE +DEHEXPLOSION +ROCKETTRAIL SeeSound "weapons/rocklf" DeathSound "weapons/rocklx" Obituary "$OB_MPROCKET" // "%o rode %k's rocket." States { Spawn: MISL A 1 Bright Loop Death: MISL B 8 Bright A_Explode MISL C 6 Bright MISL D 4 Bright Stop } }