Classes:BlurSphere

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Blur sphere
Actor type Powerup Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2024 Class Name BlurSphere
Spawn ID 135 Identifier T_INVISIBILITY


Classes: InventoryPowerupGiverBlurSphere

This is the invisibility sphere powerup from Doom and Doom 2. When picked up, it causes the player to appear translucent (or fuzzy, depending on the user's settings) to other players, making him difficult to see. Enemies which have not yet woken may fail to see a player with this powerup active, and enemies that are firing on the player will miss by a random amount. While this powerup is in effect, the player's weapons will appear translucent/fuzzy on the HUD.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BlurSphere : PowerupGiver
{
	Default
	{
		+COUNTITEM
		+VISIBILITYPULSE
		+ZDOOMTRANS
		+INVENTORY.AUTOACTIVATE
		+INVENTORY.ALWAYSPICKUP
		+INVENTORY.BIGPOWERUP
		Inventory.MaxAmount 0;
		Powerup.Type "PowerInvisibility";
		RenderStyle "Translucent";
		Inventory.PickupMessage "$GOTINVIS";
	}
	States
	{
	Spawn:
		PINS ABCD 6 Bright;
		Loop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BlurSphere : PowerupGiver
{
  +COUNTITEM
  +VISIBILITYPULSE
  +INVENTORY.AUTOACTIVATE
  +INVENTORY.ALWAYSPICKUP
  +INVENTORY.BIGPOWERUP
  Inventory.MaxAmount 0
  Powerup.Type "Invisibility"
  RenderStyle Translucent
  Inventory.PickupMessage "$GOTINVIS" // "Partial Invisibility"
  States
  {
  Spawn:
     PINS ABCD 6 Bright
     Loop
  }
}

note: Blur sphere respawns only if sv_respawnsuper is set.