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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Beta Lost Soul
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Actor type
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Monster
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Game
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(ZDoom)
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DoomEd Number
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9037
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Class Name
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BetaSkull
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Classes: LostSoul→BetaSkull
The lost souls from the press-release beta version of Doom differs sensibly from their final counterpart, in their look and in their behavior. They appear as pure white skulls surrounded by glowing energy, and damage their targets at distance, through magic, rather than by charging at them. While technically they use the same sprite names as the final lost souls, the states do not correspond and they will look odd if the correct sprites are not provided.
Actor BetaSkull : LostSoul
{
States
{
Spawn:
SKUL A 10 A_Look
Loop
See:
SKUL BCDA 5 A_Chase
Loop
Missile:
SKUL E 4 A_FaceTarget
SKUL F 5 A_BetaSkullAttack
SKUL F 4
Goto See
Pain:
SKUL G 4
SKUL H 2 A_Pain
Goto See
SKUL I 4
Goto See
Death:
SKUL JKLM 5
SKUL N 5 A_Scream
SKUL O 5
SKUL P 5 A_Fall
SKUL Q 5 A_Stop
Wait
}
}