Classes:ArtiBlastRadius

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Disc of Repulsion
Actor type Artifact Game MiniHexenLogoIcon.png
DoomEd Number 10110 Class Name ArtiBlastRadius
Spawn ID 74 Identifier T_ITEMREPULSION


Classes: InventoryCustomInventoryArtiBlastRadius

The disc of repulsion, when used, pushes away nearby movable actors, including players, monsters and even projectiles. It can be used to avoid being hit by missiles, push enemies out of the way, throw them in chasms or traps, or even provoke infighting by making them collide another monsters. An actor projected by the disc of repulsion will take damage when colliding with a wall or another actor.

Monsters with the BOSS or DONTBLAST flags are normally unaffected; as well as any actor that isn't a monster, player, or projectile, unless they have the CANBLAST flag. When an actor is affected, a blue ring with a white cross temporarily appears on it to show the disc of repulsion did take effect.

DECORATE definition

ACTOR ArtiBlastRadius : CustomInventory
{
  +FLOATBOB
  Inventory.DefMaxAmount
  Inventory.PickupFlash "PickupFlash"
  +INVBAR
  +FANCYPICKUPSOUND
  Inventory.Icon "ARTIBLST"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"
  Tag "$TAG_ARTIBLASTRADIUS"
  States
  {
  Spawn:
    BLST ABCDEFGH 4 Bright
    Loop
  Use:
    TNT1 A 0 A_Blast
  }
}