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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ambient sound
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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14067
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Class Name
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AmbientSoundNoGravity
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Classes: Actor → AmbientSound → AmbientSoundNoGravity
This thing is used like the AmbientSound thing in the UDMF or Hexen map format, but in addition is not affected by gravity and can therefore be placed at specific heights. It plays an ambient sound determined by its first parameter. The sounds themselves must be defined in SNDINFO. While some ambient sounds are defined in ZDoom.pk3, none of them are actually added to the index of ambient sounds with the $ambient command, so a map using this thing needs a SNDINFO lump.
ACTOR AmbientSoundNoGravity : AmbientSound
{
+NOGRAVITY
}
See also