Cameras
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There are several types of cameras in ZDoom. The following topics covers them and their uses.
- Normal cameras:
- AimingCamera looks at a target and its sight follows it.
- MovingCamera travels along a predetermined path.
- SecurityCamera pans from side to side in a specific area.
- SpectatorCamera follows its tracer actor in one of three lazy-follow modes.
- Camera functions:
- Camera textures display the sight from a normal camera or a monster.
- ChangeCamera and CheckPlayerCamera can be used to script normal cameras.
- Special cameras:
- SkyViewpoint serves as the camera for a skybox.
- The two StackPoint actors are used as cameras for stacked sectors.
- The DoomBuilderCamera is not a real camera as far as ZDoom is concerned and cannot be put to in-game use.
- Miscellaneous:
- The chasecam provides a third-person view.
See also
- Cleaned-up third person camera tutorial
- Isometric Mode tutorial
External links
- ZDKB tutorials about cameras: