A_DropWeaponPieces
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A_DropWeaponPieces (string p1 , string p2 , string p3)
Spawns all three items with a slight random outward momentum from the calling actor.
Examples
When this imp is defeated, it drops a pool of blood, a blue key and a slowly moving fireball to potentially hurt the killer even after death.
Death: TROO I 8 TROO J 8 A_Scream TROO K 6 TNT1 A 0 A_DropWeaponPieces("SmallBloodPool","BlueCard","DoomImpBall") // to simulate DropItem, it has to be called together w/ A_Fall TROO L 6 A_Fall TROO M -1 stop