Classes:BlueCard
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Blue keycard | |||
|---|---|---|---|
| Actor type | Key | Game | |
| DoomEd Number | 5 | Class Name | BlueCard |
| Spawn ID | 85 | Identifier | T_BLUEKEYCARD |
Classes: Inventory→Key→DoomKey→BlueCard
Blue keycard.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class BlueCard : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTBLUECARD";
Inventory.Icon "STKEYS0";
}
States
{
Spawn:
BKEY A 10;
BKEY B 10 bright;
loop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR BlueCard : DoomKey { Inventory.PickupMessage "$GOTBLUECARD" Inventory.Icon "STKEYS0" States { Spawn: BKEY A 10 BKEY B 10 Bright Loop } }
