Classes:QuestItem28: Difference between revisions

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}}[[Classes]]: [[Classes:Inventory|Inventory]]&rarr;[[Classes:QuestItem|QuestItem]]&rarr;<u>QuestItem28</u><br>
}}[[Classes]]: [[Classes:Inventory|Inventory]]&rarr;[[Classes:QuestItem|QuestItem]]&rarr;<u>QuestItem28</u><br>


''Quest Flag 24 - Killed [[Classes:AlienSpectre4|Macil]]. Opens the doorway to the manufacturing sector of the factory. Also advances Richter's dialogue state.''
''Quest Flag 28 - Obtained the [[Classes:CatacombKey|Catacombs Key]]. Opens the path to the Catacombs, making the actual key unnecessary.''
==== [[DECORATE]] definition ====
==== [[DECORATE]] definition ====
ACTOR <u>QuestItem28</u> : {{Class|QuestItem}} {}
ACTOR <u>QuestItem28</u> : {{Class|QuestItem}} {}

Latest revision as of 21:06, 13 August 2016

Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
You got the catacomb key
Actor type Token Game (Strife)
DoomEd Number None Class Name QuestItem28
Conversation ID 339 Puzzle Item ID N/A


Classes: InventoryQuestItemQuestItem28

Quest Flag 28 - Obtained the Catacombs Key. Opens the path to the Catacombs, making the actual key unnecessary.

DECORATE definition

ACTOR QuestItem28 : QuestItem {}