Classes:InvisibleBridge32: Difference between revisions
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==== [[DECORATE]] definition ==== |
==== [[DECORATE]] definition ==== |
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ACTOR <u>InvisibleBridge32</u> : |
ACTOR <u>InvisibleBridge32</u> : {{Class|InvisibleBridge}} 5061 |
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{ |
{ |
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Radius 32 // Or args[0] |
{{Property|Radius}} 32 // Or args[0] |
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Height 8 // Or args[1] |
{{Property|Height}} 8 // Or args[1] |
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} |
} |
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Revision as of 15:36, 17 May 2013
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Invisible bridge thing | |||
|---|---|---|---|
| Actor type | Bridge | Game | |
| DoomEd Number | 5061 | Class Name | InvisibleBridge32 |
Classes: InvisibleBridge→InvisibleBridge32
The invisible bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with midtextures in order to create an approximation of a 3D floor, and is in itself invisible.
A bridge (and derived classes) can be customized by giving it non-zero arguments: the first argument is used as its radius, the second as its height. See also CustomBridge for visible bridges.
DECORATE definition
ACTOR InvisibleBridge32 : InvisibleBridge 5061 { Radius 32 // Or args[0] Height 8 // Or args[1] }