Classes:RatBuddy: Difference between revisions

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ACTOR <u>RatBuddy</u> 85
ACTOR <u>RatBuddy</u> 85
{
{
Game Strife
{{Property|Game}} Strife
ConversationID 202, 196, 200
{{Property|ConversationID}} 202, 196, 200
Health 5
{{Property|Health}} 5
Speed 13
{{Property|Speed}} 13
Radius 10
{{Property|Radius}} 10
Height 16
{{Property|Height}} 16
+NOBLOOD
+{{Flag|NOBLOOD}}
+FLOORCLIP
+{{Flag|FLOORCLIP}}
+CANPASS
+{{Flag|CANPASS}}
+ISMONSTER
+{{Flag|ISMONSTER}}
+INCOMBAT
+{{Flag|INCOMBAT}}
MinMissileChance 150
{{Property|MinMissileChance}} 150
MaxStepHeight 16
{{Property|MaxStepHeight}} 16
MaxDropoffHeight 32
{{Property|MaxDropoffHeight}} 32
Tag "rat buddy"
{{Property|Tag}} "$TAG_RATBUDDY" // "rat buddy"
SeeSound "rat/sight"
{{Property|SeeSound}} "rat/sight"
DeathSound "rat/death"
{{Property|DeathSound}} "rat/death"
ActiveSound "rat/active"
{{Property|ActiveSound}} "rat/active"
States
States
{
{

Revision as of 20:08, 26 December 2012

Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Rat
Actor type Monster Game (Strife)
DoomEd Number 85 Class Name RatBuddy
Conversation ID 202, 196, 200 Puzzle Item ID N/A


Classes: RatBuddy
A harmless and invulnerable (because not shootable) rat that follows the player around. Mildly annoying.

DECORATE definition

ACTOR RatBuddy 85
{
  Game Strife
  ConversationID 202, 196, 200
  Health 5
  Speed 13
  Radius 10
  Height 16
  +NOBLOOD
  +FLOORCLIP
  +CANPASS
  +ISMONSTER
  +INCOMBAT
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropoffHeight 32
  Tag "$TAG_RATBUDDY" // "rat buddy"
  SeeSound "rat/sight"
  DeathSound "rat/death"
  ActiveSound "rat/active"
  States
  {
  Spawn:
    RATT A 10 A_Look
    Loop
  See:
    RATT AABB 4 A_Chase
    Loop
  Melee:
    RATT A 8 A_Wander
    RATT B 4 A_Wander
    Goto See
  Death:
    MEAT Q 700
    Stop
  }
}