Classes:SlimeRepellent: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
| game = Chex |
| game = Chex |
||
}}[[Classes|Classes:]]{{Class|Actor}}→{{Class|Inventory}}→{{Class|Armor}}→{{Class|BasicArmorBonus}}→{{Class|ArmorBonus}}→<u>SlimeRepellent</u><br /> |
}}[[Classes|Classes:]]{{Class|Actor}}→{{Class|Inventory}}→{{Class|Armor}}→{{Class|BasicArmorBonus}}→{{Class|ArmorBonus}}→<u>SlimeRepellent</u><br /> |
||
A small vial |
A small vial containing slime repellent. |
||
==== [[DECORATE]] definition ==== |
==== [[DECORATE]] definition ==== |
||
Actor <u>SlimeRepellent</u> : {{Class|ArmorBonus}} 2015 |
Actor <u>SlimeRepellent</u> : {{Class|ArmorBonus}} 2015 |
||
Revision as of 19:28, 8 June 2010
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Slime repellent | |||
|---|---|---|---|
| Actor type | Armor | Game | |
| DoomEd Number | 2015 | Class Name | SlimeRepellent |
Classes:Actor→Inventory→Armor→BasicArmorBonus→ArmorBonus→SlimeRepellent
A small vial containing slime repellent.
DECORATE definition
Actor SlimeRepellent : ArmorBonus 2015 { Game Chex Inventory.PickupMessage "$GOTREPELLENT" // "Picked up slime repellent." }