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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Slime repellent
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Actor type
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Armor
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Game
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(Chex)
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DoomEd Number
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2015
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Class Name
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SlimeRepellent
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Classes:Actor→Inventory→Armor→BasicArmorBonus→ArmorBonus→SlimeRepellent
A small vial containing slime repellent.
ACTOR SlimeRepellent : ArmorBonus
{
Inventory.PickupMessage "$GOTREPELLENT" // "Picked up slime repellent."
}