Latest Raze Changes
Latest 50 commits, skipping 8350
Unofficial development builds at DRD Team
16-Dec-2018 (Sunday) at 10:17:53 PST by Christoph Oelckers
- fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller.
16-Dec-2018 (Sunday) at 10:03:04 PST by Christoph Oelckers
- fixed: The texture compositor did not use a patch's translation.
16-Dec-2018 (Sunday) at 06:12:45 PST by Magnus Norddahl
- add support for scaled textures in softpoly
16-Dec-2018 (Sunday) at 05:34:44 PST by Magnus Norddahl
- implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled
16-Dec-2018 (Sunday) at 04:33:42 PST by Christoph Oelckers
- use TArrays for MD3 storage.
16-Dec-2018 (Sunday) at 03:10:53 PST by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into SoftwareScaling16-Dec-2018 (Sunday) at 03:05:28 PST by Christoph Oelckers
- fixed: For non-persistent buffers, sprite vertices need to be recalculated in the splitter code of the translucent sorter.
16-Dec-2018 (Sunday) at 02:31:18 PST by Magnus Norddahl
Merge branch 'master' of https://github.com/coelckers/gzdoom16-Dec-2018 (Sunday) at 02:31:05 PST by Magnus Norddahl
- fix sky drawers not staying within their numa node
16-Dec-2018 (Sunday) at 02:29:22 PST by Christoph Oelckers
- removed redundant std::move.
16-Dec-2018 (Sunday) at 01:19:58 PST by Christoph Oelckers
Merge branch 'Texture_Cleanup'#Conflicts:
- #
- src/textures/formats/multipatchtexture.cpp
16-Dec-2018 (Sunday) at 00:56:53 PST by Christoph Oelckers
- improved error reporting for badly defined translations.
This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.
16-Dec-2018 (Sunday) at 00:38:22 PST by Christoph Oelckers
- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
These always come from open-sector render hacks where the renderer tries to fill in some gaps
16-Dec-2018 (Sunday) at 00:05:02 PST by Christoph Oelckers
- fixed: Both main and worker thread were modifying the portal state.
The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
15-Dec-2018 (Saturday) at 15:37:34 PST by Christoph Oelckers
- a few more fixes.
15-Dec-2018 (Saturday) at 14:32:49 PST by Christoph Oelckers
- the font character substitution logic needed more fixes.
The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture. To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
15-Dec-2018 (Saturday) at 12:39:00 PST by Christoph Oelckers
- why wasn't this saved?
15-Dec-2018 (Saturday) at 11:40:17 PST by Christoph Oelckers
- two more places where explicit allocations could be replaced.
15-Dec-2018 (Saturday) at 11:22:42 PST by Christoph Oelckers
- fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist.
15-Dec-2018 (Saturday) at 11:07:21 PST by Christoph Oelckers
- let FxNop have a value type, even if it's just TypeError.
15-Dec-2018 (Saturday) at 10:15:05 PST by Christoph Oelckers
- disabled redirection to the original patch for FSpecialFont.
Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
15-Dec-2018 (Saturday) at 08:49:12 PST by Christoph Oelckers
- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
15-Dec-2018 (Saturday) at 07:57:20 PST by Christoph Oelckers
- fixed two broken ScriptUtil calls in FraggleScript.
15-Dec-2018 (Saturday) at 07:50:59 PST by Rachael Alexanderson
- use software mipmaps for truecolor for scaled textures
15-Dec-2018 (Saturday) at 07:29:37 PST by Christoph Oelckers
- added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
15-Dec-2018 (Saturday) at 07:18:39 PST by Rachael Alexanderson
Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling15-Dec-2018 (Saturday) at 07:13:28 PST by Rachael Alexanderson
- port texture upscaler code to truecolour
15-Dec-2018 (Saturday) at 07:05:48 PST by Christoph Oelckers
- reimplemented the GetRawTexture redirect.
15-Dec-2018 (Saturday) at 06:51:50 PST by Rachael Alexanderson
Merge branch 'master' into softwarescaling15-Dec-2018 (Saturday) at 06:36:43 PST by Christoph Oelckers
- fixed: The light defaults were not fully deleted on an engine restart.
15-Dec-2018 (Saturday) at 06:36:33 PST by Christoph Oelckers
- store UnchangedSpriteNames in Dehacked in a less hacky manner.
15-Dec-2018 (Saturday) at 05:59:49 PST by Christoph Oelckers
- use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
15-Dec-2018 (Saturday) at 05:25:30 PST by Christoph Oelckers
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
Since the entire font setup is very much incapable of handling this during rendering, short of a complete rewrite, it was necessary to put the relevant code into the places which process the characters for drawing so that it can disable the translation table (which needs to be passed as raw data to the draw functions) and keep track of both the translatable and the original variant of the character graphics.
15-Dec-2018 (Saturday) at 02:55:21 PST by Christoph Oelckers
- use TArrays for most buffers being used in the font class.
15-Dec-2018 (Saturday) at 01:04:49 PST by Christoph Oelckers
- use a TArray to store the particles and remove all 16 bit global variables.
This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
15-Dec-2018 (Saturday) at 01:02:57 PST by Magnus Norddahl
- fix vanilla light mode angle calculation
15-Dec-2018 (Saturday) at 00:45:26 PST by Christoph Oelckers
Merge branch 'master' into Texture_Cleanup15-Dec-2018 (Saturday) at 00:40:39 PST by Christoph Oelckers
- use symbolic constants for the light modes.
14-Dec-2018 (Friday) at 23:27:32 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom14-Dec-2018 (Friday) at 22:11:28 PST by Magnus Norddahl
- add vanilla lightmode that behaves exactly as Doom's original light did
14-Dec-2018 (Friday) at 15:38:27 PST by Christoph Oelckers
- enable the texture scalers in software mode.
Currently only implemented for 8 bit in the classic renderer.
14-Dec-2018 (Friday) at 13:36:26 PST by Christoph Oelckers
Merge branch 'master' into Texture_Cleanup#Conflicts:
- #
- src/textures/texture.cpp
14-Dec-2018 (Friday) at 13:34:28 PST by Christoph Oelckers
- code simplification.
14-Dec-2018 (Friday) at 10:59:19 PST by Christoph Oelckers
- fixed incorrect alignment of scaled world panned textures combined with per-sidedef scaling in the hardware renderer
This particular case incorrectly factored in the sidedef's scaling factor for how to calculate the offset. Fortunately this is a very rare case - a quick check yielded no maps depending on it. Should any map surface that depends on this bug a compatibility option may be needed but it doesn't seem likely that this may be the case.
14-Dec-2018 (Friday) at 10:59:19 PST by Christoph Oelckers
- fixed incorrect alignment of scaled world panned textures combined with per-sidedef scaling in the hardware renderer
This particular case incorrectly factored in the sidedef's scaling factor for how to calculate the offset. Fortunately this is a very rare case - a quick check yielded no maps depending on it. Should any map surface that depends on this bug a compatibility option may be needed but it doesn't seem likely that this may be the case.
14-Dec-2018 (Friday) at 05:52:40 PST by alexey.lysiuk
- disable music playback if WinMM stream cannot be opened
13-Dec-2018 (Thursday) at 16:48:53 PST by Christoph Oelckers
- the texture still needs to be added to the texture manager.
13-Dec-2018 (Thursday) at 13:29:08 PST by Christoph Oelckers
- fixed: The multipatch texture builder may not store the texture IDs on assignment.
Between creation and resolving the texture manager will resort the textures and after that the old ids are no longer valid. The textures themselves have the correct one, so that should be used.
13-Dec-2018 (Thursday) at 16:46:26 PST by Christoph Oelckers
- fixed memory leak with texture creation.
13-Dec-2018 (Thursday) at 16:31:40 PST by Christoph Oelckers
- fixed 3D floor texture setup.
This code really makes zero sense, it looks like the cases for upper and lower texture should never be entered ever.