Latest Raze Changes
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Unofficial development builds at DRD Team
16-Feb-2019 (Saturday) at 08:35:15 PST by Christoph Oelckers
Merge remote-tracking branch 'remotes/origin/master' into localization#Conflicts:
- #
- src/v_font.cpp
16-Feb-2019 (Saturday) at 02:50:57 PST by Nemrtvi
Fix offsets of all small caps characters
These new lumps are shifted downwards by 3 pixels so that they line up with the bottom part of the capital letters.
16-Feb-2019 (Saturday) at 08:12:10 PST by Rachael Alexanderson
- fix building in 32 bit windows
16-Feb-2019 (Saturday) at 07:50:49 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into localization16-Feb-2019 (Saturday) at 04:05:19 PST by Christoph Oelckers
- made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.
16-Feb-2019 (Saturday) at 00:50:00 PST by Christoph Oelckers
- use the Unicode version of Windows's clipboard functions.
15-Feb-2019 (Friday) at 13:05:26 PST by Christoph Oelckers
- made Windows backend parts of the console Unicode capable.
15-Feb-2019 (Friday) at 10:16:08 PST by Christoph Oelckers
- completed the BigUpper font.
15-Feb-2019 (Friday) at 06:31:16 PST by Ne Mrtvi
New BIGFONT, uppercase and lowercase
Now that GZDoom supports uppercase and lowercase characters in the BIGFONT format, this commit actually adds those characters. It contains full support for both the English and Russian (minus the letter Ё) alphabets for both Doom and Strife. As for the existing punctuation graphic lumps in Strife, all extra space is removed, and the sprite offsets are adjusted instead.
This also adjusts the English language file so that all menu header texts utilize these new characters. As a tiny extra, it also adds the letter Ё to the Strife smallfont.
(Credits to Skulltag for the uppercase B, Amuscaria for the uppercase X and Z, and @jnechaevsky for all Russian characters, taken from Russian Doom!)
15-Feb-2019 (Friday) at 01:20:14 PST by Christoph Oelckers
Merge branch 'localization' of https://github.com/coelckers/gzdoom into localization14-Feb-2019 (Thursday) at 23:52:56 PST by Christoph Oelckers
- fixed DHudMessageTypeOnFadeOut's character counter to be UTF-8 compatible.
This was reading the string by byte and not by character and could end up printing incomplete UTF-8 data.
14-Feb-2019 (Thursday) at 23:51:41 PST by Christoph Oelckers
- added some character counting utilities to FString.
14-Feb-2019 (Thursday) at 13:24:12 PST by Christoph Oelckers
Merge branch 'master' into localization14-Feb-2019 (Thursday) at 13:22:15 PST by Christoph Oelckers
- switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page. Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.
So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.
14-Feb-2019 (Thursday) at 05:29:49 PST by Christoph Oelckers
pass full Unicode characters to EV_GUI_Char for Linux and macOS.
The Linux backend looked like it didn't handle anything non-ASCII at all, but this all needs to be tested. Windows will be a bit more work because it requires using the Unicode API for creating the main window.
13-Feb-2019 (Wednesday) at 18:34:44 PST by Rachael Alexanderson
- Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows
- Fix zdoom.rc to show the actual git commit tag and id for the Product Version
- Made zdoom.rc "codepage 1252" compliant as dictated by the #pragma (if this needs changed the pragma should be updated, this was messing up the version strings in the final compile)
13-Feb-2019 (Wednesday) at 03:05:31 PST by alexey.lysiuk
- added ability to customize font of automap marks
Set am_markfont CVAR to a desired font name Use am_markcolor to select a text color, has no effect with the default font, AMMNUMx
13-Feb-2019 (Wednesday) at 11:11:41 PST by Christoph Oelckers
- fixed run health clamping.
This didn't scale the move factors properly.
13-Feb-2019 (Wednesday) at 05:59:55 PST by Christoph Oelckers
- made gameaction read only
The script side cannot do anything useful with this, because most actions require parameters in global variables, so this is a first grade candidate for rogue mods to make the engine misbehave.
12-Feb-2019 (Tuesday) at 15:47:03 PST by Christoph Oelckers
- fixed map name setup
This was broken when localization for Hexen was added.
12-Feb-2019 (Tuesday) at 15:02:39 PST by Christoph Oelckers
- Fixed loading of folder based fonts and added a config lump per font.
This is done by putting a font.inf file into the folder. Current options are "Kerning", "Scale", "FontHeight" and "SpaceWidth"
12-Feb-2019 (Tuesday) at 11:56:08 PST by Christoph Oelckers
- added Doom and Strife BigFont characters.
This isn't tested!
11-Feb-2019 (Monday) at 15:20:00 PST by Christoph Oelckers
Merge remote-tracking branch 'origin/master' into localization11-Feb-2019 (Monday) at 15:19:44 PST by Christoph Oelckers
- cleanup of font init to have less special cases
To make things easier, DBIGFONT, SBIGFONT and HBIGFONT will now be renamed in the lump directory to make things a bit easier to handle.
Another change is to make font folders atomic units to prevent cross-pollution between incompatible fonts. The only exception to this are the def* folders because they need to piece together their fonts from both zd_extra.pk3 and the IWADs.
11-Feb-2019 (Monday) at 08:05:31 PST by alexey.lysiuk
- added compatibility entries for maps affected by buggy CheckSwitchRange behavior
11-Feb-2019 (Monday) at 06:26:11 PST by alexey.lysiuk
- added compatibility flag for buggy CheckSwitchRange behavior
https://forum.zdoom.org/viewtopic.php?t=63008 https://forum.zdoom.org/viewtopic.php?t=63650
10-Feb-2019 (Sunday) at 16:58:51 PST by Christoph Oelckers
- changed font loader to detect fonts in folders and to find all default fonts in folders.
10-Feb-2019 (Sunday) at 16:33:09 PST by Christoph Oelckers
- exported all Hexen map names and intermission texts to the language table.
As IWAD content this is in zd_extra.pk3.
10-Feb-2019 (Sunday) at 15:46:13 PST by Christoph Oelckers
Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
If not, use the dialogue file's content directly.
10-Feb-2019 (Sunday) at 15:43:57 PST by Christoph Oelckers
- moved the displayed text in strfhelp.o to the string table.
10-Feb-2019 (Sunday) at 15:26:47 PST by Christoph Oelckers
- moved Strife's map names to the string table.
10-Feb-2019 (Sunday) at 11:30:40 PST by Christoph Oelckers
- removed the ActiveSequences counter.
It was only used to avoid traversing the list if all sequences were paused which is an exceptional situation. On the other hand, the way it counted was not correct so rather than fixing it it seemed more appropriate to remove it entirely.
10-Feb-2019 (Sunday) at 05:12:06 PST by Christoph Oelckers
- cleaned up .gitignore.
This still contained a lot of data from the pre-CMake build setup for Windows. None of these paths is relevant anymore.
10-Feb-2019 (Sunday) at 05:08:27 PST by Christoph Oelckers
- fixed path of texture directory.
10-Feb-2019 (Sunday) at 04:59:26 PST by Christoph Oelckers
- removed $ from string label.
10-Feb-2019 (Sunday) at 01:21:51 PST by Christoph Oelckers
- use proper casing for the game texts so that they can also work with a complete font.
10-Feb-2019 (Sunday) at 00:59:05 PST by Christoph Oelckers
- removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump.
09-Feb-2019 (Saturday) at 14:57:05 PST by Christoph Oelckers
- re-added the existing characters of the Raven font for Hexen and fixed the palette for the Cyrillic ones.
These were identical with the Heretic versions.
09-Feb-2019 (Saturday) at 10:50:35 PST by Sasha Red
Added Russian Unicode alphabet for Hexen, Heretic, and Strife
The BIGFONT system works in both Heretic and Hexen; however, as Doom and Strife still depend on a lump format, they lack it.
(Also renamed the “game-raven” directory to “game-heretic”—the lumps in that folder are made for the Heretic palette, and become riddled with artifacts when loaded in Hexen).
09-Feb-2019 (Saturday) at 04:15:30 PST by Christoph Oelckers
- exported the character names of Strife's dialogues.
09-Feb-2019 (Saturday) at 03:52:50 PST by Christoph Oelckers
- exported Strife's log texts to the string table.
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content. This is so that PWADs replacing these lumps don't get overridden by the default texts.
09-Feb-2019 (Saturday) at 03:22:15 PST by Christoph Oelckers
Merge branch 'new_level_refactor' into localization09-Feb-2019 (Saturday) at 03:07:30 PST by Christoph Oelckers
- fixed accidentally duplicated variable name in ChangeLevel function.
09-Feb-2019 (Saturday) at 01:56:34 PST by Christoph Oelckers
- deleted some accidentally committed files.
09-Feb-2019 (Saturday) at 01:39:08 PST by Christoph Oelckers
- fixed dropoff checks for portals and 3D floors in the same sector.
09-Feb-2019 (Saturday) at 00:25:29 PST by Christoph Oelckers
- removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile.
The native variant has a MissileActor out parameter in this place, but in ZScript that's a secondary return value.
09-Feb-2019 (Saturday) at 00:17:57 PST by Christoph Oelckers
- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
08-Feb-2019 (Friday) at 23:47:07 PST by Christoph Oelckers
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor08-Feb-2019 (Friday) at 23:46:13 PST by Christoph Oelckers
- fixed: The level's local event manager wasn't fully taken down when freeing the level's data.
06-Feb-2019 (Wednesday) at 11:06:28 PST by Major Cooke
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
- The flags are used by DamageMobj so modders can determine radius damage, for example, by checking for DMG_EXPLOSION.