Latest Raze Changes
Latest 50 commits, skipping 6100
Unofficial development builds at DRD Team
13-Sep-2019 (Friday) at 06:05:50 PDT by Rachael Alexanderson
- use drfrag's suggested fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer
13-Sep-2019 (Friday) at 04:55:53 PDT by Christoph Oelckers
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
13-Sep-2019 (Friday) at 03:29:17 PDT by Christoph Oelckers
- generate a hash identifier for each loaded resource file.
This is not useful by itself but can be used for adding new features later, e.g. mod-wide compatibility settings or file specific lump replacement or injection.
04-Aug-2019 (Sunday) at 06:55:17 PDT by Marisa Kirisame
Squashed commit of the following:
commit 6ecd831eb45a8258995c02664450c3ca8cfe5b48 Merge: a4fb1f61c afbd7f7a2 Author: Marisa Kirisame marisa@sayachan.org Date: Sun Jul 28 22:02:19 2019 +0200
Merge branch 'master' of github.com:coelckers/gzdoom into f3dfloor_export
commit a4fb1f61c0532d3a6051d4c1fca4ac72ec33e060 Author: Marisa Kirisame marisa@sayachan.org Date: Fri Jul 12 15:43:25 2019 +0200
Renamed EFFloorType enum in ZScript to the more descriptive EF3DFloorFlags
commit 9ad1c3b5625d53c06229be2a94d44fa0f36f41fd Author: Marisa Kirisame marisa@sayachan.org Date: Sun Jul 7 20:25:31 2019 +0200
Add bounds checks to Get3DFloor/GetAttached
commit dd2a7956a887b92ed24ce5e79f10b1a445664d6c Author: Marisa Kirisame marisa@sayachan.org Date: Sun Jul 7 17:13:44 2019 +0200
Correct handling of 3d floor plane texture getting.
commit 9b748287892c8fdee9ac67019bf1f66bc4b69eab Author: Marisa Kirisame marisa@sayachan.org Date: Sun Jul 7 16:14:45 2019 +0200
Implemented requested changes to F3DFloor exports.
* Getters for ffloors/attached arrays.
* Getter for 3D floor top/bottom texture.
commit 6a1482bb0637a70890629e4c13e8759c7a3673f3 Author: Marisa Kirisame marisa@sayachan.org Date: Sat Jul 6 13:42:52 2019 +0200
Renamed exported extsector pointer in Sector struct to something more descriptive.
commit 7c6783d43b898cbd7a01fb2191fd401ed8e8c300 Merge: ff64e04b2 8d36f0a0c Author: Marisa Kirisame marisa@sayachan.org Date: Mon Apr 29 12:40:44 2019 +0200
Merge branch 'master' into f3dfloor_export
commit ff64e04b251f23325d2f72bc25c59f34b4cab6fa Merge: a90947392 5b6bae409 Author: Marisa Kirisame marisa@sayachan.org Date: Sun Apr 21 16:56:18 2019 +0200
Merge branch 'master' into f3dfloor_export
commit a90947392a27eb1c2dac7005614592ec2f410274 Author: Marisa Kirisame marisa@sayachan.org Date: Mon Feb 4 17:47:25 2019 +0100
Export F3DFloor structure and related data.
Small changes to Trace code to better use this struct.
09-Sep-2019 (Monday) at 23:17:55 PDT by PaulyB
Added Armor to Hexen fullscreen display
Since the armor icon is much larger than the flask icon, both have been moved to the right slightly
09-Sep-2019 (Monday) at 23:50:39 PDT by PaulyB
Wrong offset on Fighter's Fist
09-Sep-2019 (Monday) at 21:43:08 PDT by Christoph Oelckers
- this is version 4.2.1
09-Sep-2019 (Monday) at 21:40:42 PDT by Christoph Oelckers
- text update.
09-Sep-2019 (Monday) at 06:41:09 PDT by Christoph Oelckers
- give P_ExplodeMissile a damage type when being called from P_DamageMobj
09-Sep-2019 (Monday) at 01:52:34 PDT by Christoph Oelckers
- rename sprite names with '^' in the hires namespace.
09-Sep-2019 (Monday) at 00:52:33 PDT by Christoph Oelckers
Made several classes trivially copyable,
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used.
In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight.
08-Sep-2019 (Sunday) at 00:01:10 PDT by alexey.lysiuk
- removed useless conditions from options menu
07-Sep-2019 (Saturday) at 23:52:16 PDT by alexey.lysiuk
- fixed VM abort when entering search menu
07-Sep-2019 (Saturday) at 00:45:25 PDT by Christoph Oelckers
- added Serbian texts.
07-Sep-2019 (Saturday) at 00:43:48 PDT by Christoph Oelckers
- one more text change.
07-Sep-2019 (Saturday) at 00:34:50 PDT by Christoph Oelckers
- reinstated the old scriptwait implementation as a compatibility option.
Daedalus's MAP19 needs this.
07-Sep-2019 (Saturday) at 00:02:56 PDT by Christoph Oelckers
- text update plus inclusion of Dutch in the menu.
06-Sep-2019 (Friday) at 23:51:39 PDT by Christoph Oelckers
- use correct label for "No" text.
06-Sep-2019 (Friday) at 23:39:39 PDT by Christoph Oelckers
- added dlg_vgafont and log_vgafont to the menu.
20-Aug-2019 (Tuesday) at 07:17:34 PDT by alexey.lysiuk
- fixed initial setup for dynamic light actors
They are attached and actived explicitly during usual actor initialization sequence Postponed processing applicable to so called user dynamic lights must be skipped for them RECREATELIGHTS flag handling for dynamic light actors had the opposite effect of deactivating them
31-Aug-2019 (Saturday) at 08:45:02 PDT by Alexander
add empty line after standard options
Rationale: When a mod adds a custom option menu, it adds a space before it, like this:
AddOptionMenu OptionsMenu
{
StaticText ""
Submenu "$MYTITLE", MyOptions
}
to prevent custom option menu being in the same block as the last entries in the standard options list. It's okay.
But when more than one such mod is loaded, each one of them adds a space before their option menu entry, and Options Menu becomes unnecessary bloated.
This simple edit allows mods to not add a space, still be separated from standard options.
16-Oct-2018 (Tuesday) at 05:29:56 PDT by Jan Engelhardt
Make the build work with fluidsynth 2.x.
31-Aug-2019 (Saturday) at 00:56:50 PDT by PaulyB
Level compatibility additions for Scythe 2 and Hell Revealed
31-Aug-2019 (Saturday) at 03:20:10 PDT by alexey.lysiuk
- do thinker profiling of internal dynlights only when they are present
There is no point to output zero calls and/or handle such case in profiling stats calculation
31-Aug-2019 (Saturday) at 00:26:12 PDT by PaulyB
Fix typo in Heretic status bar
29-Aug-2019 (Thursday) at 04:34:02 PDT by alexey.lysiuk
- fixed: saving game to read-only file was erroneously reported as succeeded
28-Aug-2019 (Wednesday) at 11:33:07 PDT by hdr88
Add current, max and average velocity as stat (#912)
- Add current, max and average velocity as stat
28-Aug-2019 (Wednesday) at 09:16:24 PDT by Colton G. Rushton
Fix ILLUSORY/ilusory1 E3M7 some more (#918)
- Fix ILLUSORY/ilusory1 E3M7 some more
28-Aug-2019 (Wednesday) at 03:04:13 PDT by alexey.lysiuk
- added ability to specify deprecation messages in ZScript
It's an optional extension of deprecated keyword: deprecated("2.4", "use ModernFunction instead") int OldFunction(); deprecated("3.5", "use ModernVariable instead") int OldVariable;
Usage of such members will produce the following report: Script warning, ":zscript.txt" line 123: Accessing deprecated function OldFunction - deprecated since 2.4.0, use ModernFunction instead Script warning, ":zscript.txt" line 456: Accessing deprecated member variable OldVariable - deprecated since 3.5.0, use ModernVariable instead
27-Aug-2019 (Tuesday) at 17:04:24 PDT by Colton G. Rushton
Update GZDoom copyright year in README.md
27-Aug-2019 (Tuesday) at 04:49:22 PDT by Colton G. Rushton
Fix tag for ILLUSORY/ilusory1 E3M4 patch (#917)
The tag was set incorrectly in the E3M4 patch for Illusions of Home, and this PR fixes that. This ties into #916.
27-Aug-2019 (Tuesday) at 03:19:38 PDT by Colton G. Rushton
Fix issues in ILLUSORY/ilusory1 (#916)
- Fix issues in ILLUSORY/ilusory1
Added some compatibility patches for Illusions of Home E1M6, E3M4, and E3M7 (this fixes minor issues to all of these maps) E1M8 requires a MAPINFO of some sort to have work correctly in the state it's in, unfortunately.
- Minor tweak to ILLUSORY/ilusory1 fix
Didn't need the activation reset as it was already set to begin with.
- Made the fixes consistent
Made the fixes consistent with the rest of the fixes for the other WADs already in this file
17-Aug-2019 (Saturday) at 17:19:28 PDT by Vitaly Novichkov
GME update with bug-fixes
- True fix for infinite loops [please verify!]
- True fix for KSS silence
- Fix for HES distorted and unstable/random tempo
25-Aug-2019 (Sunday) at 03:12:29 PDT by Magnus Norddahl
- release any references to command buffer when flushed
25-Aug-2019 (Sunday) at 02:54:45 PDT by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into polybackend25-Aug-2019 (Sunday) at 01:21:44 PDT by alexey.lysiuk
- fixed crash on parsing bad hex number
24-Aug-2019 (Saturday) at 02:01:31 PDT by alexey.lysiuk
- use own implementation of iswalpha() function
Character classification is no longer affected by quirks of standard library implementation Lookup table for own function was generated with Python thanks to Unicode Database module from its standard library Explicitly set locale for POSIX targets was reverted to C
https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
23-Aug-2019 (Friday) at 12:57:56 PDT by Christoph Oelckers
- moved a few CCMDs from i_sound.cpp to s_sound.cpp.
23-Aug-2019 (Friday) at 12:23:09 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom23-Aug-2019 (Friday) at 07:03:15 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom23-Aug-2019 (Friday) at 08:15:19 PDT by Christoph Oelckers
- split off all music code from s_sound.cpp
23-Aug-2019 (Friday) at 02:56:10 PDT by Rachael Alexanderson
- oops, this didn't get through
23-Aug-2019 (Friday) at 01:41:26 PDT by PaulyB
Let Hexen Cleric and Mage use unique health chains
- (changed slightly by Rachelle)
Hexen's characters incorrectly only used the Fighter's health chain previously.
23-Aug-2019 (Friday) at 02:11:25 PDT by alexey.lysiuk
- set locale to US English UTF-8 for POSIX targets
Locale-dependent standard library functions didn't treat UTF-8 strings correctly, e.g. iswalpha() returns 0 for any non-latin letter The same function from MSVC runtime classifies such characters as alphabetic even with C locale
https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
22-Aug-2019 (Thursday) at 23:31:49 PDT by Christoph Oelckers
Revert "- removed a few redundant includes"
This reverts commit 7cd5bd97737a5c40b89abc52f3149b177c03eaee.
This commit was only meant for testing, not for publishing
22-Aug-2019 (Thursday) at 13:29:03 PDT by Christoph Oelckers
Revert "- removed a few redundant includes"
This reverts commit 7cd5bd97737a5c40b89abc52f3149b177c03eaee.
This wasn't supposed to be pushed on master.
22-Aug-2019 (Thursday) at 12:15:06 PDT by Christoph Oelckers
- removed a few redundant includes
22-Aug-2019 (Thursday) at 08:11:49 PDT by Christoph Oelckers
- use std::vector instead of TArray in oalsound.cpp
First step of reducing the dependencies of the sound backend on ZDoom code.
22-Aug-2019 (Thursday) at 05:27:08 PDT by Christoph Oelckers
- removed the dangerous pointer hackery in S_NoiseDebug