Latest Raze Changes
Latest 50 commits, skipping 5850
Unofficial development builds at DRD Team
27-Oct-2019 (Sunday) at 07:36:59 PDT by alexey.lysiuk
- extended level post-processing with thing IDs
27-Oct-2019 (Sunday) at 07:31:56 PDT by alexey.lysiuk
- level post-processor cleanup
27-Oct-2019 (Sunday) at 07:29:00 PDT by alexey.lysiuk
- level post-processor can now add new things
27-Oct-2019 (Sunday) at 06:30:48 PDT by alexey.lysiuk
- extended level post-processing with specials and arguments
27-Oct-2019 (Sunday) at 05:50:38 PDT by alexey.lysiuk
- extended level post-processing with editor numbers and angles
27-Oct-2019 (Sunday) at 05:22:49 PDT by alexey.lysiuk
- added things related getters to level post-processing
New functions cover existing interface only Unsigned integers are now used instead signed for indices and bitfields
27-Oct-2019 (Sunday) at 04:06:26 PDT by alexey.lysiuk
- added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
10-Nov-2019 (Sunday) at 01:14:08 PST by alexey.lysiuk
- improved handling of return value mismatches
Prohibit returning more values than declared in function The exception is a void function returning one value, but only for compatibility with old scripts
09-Nov-2019 (Saturday) at 05:46:06 PST by Player701
- Fixed erroneous "Return type mismatch error" when returning value of derived type
09-Nov-2019 (Saturday) at 05:00:03 PST by alexey.lysiuk
- set meaningful defaults on initialization of BaseStatusBar
08-Nov-2019 (Friday) at 20:29:14 PST by Magnus Norddahl
Convert some variables to be function local
08-Nov-2019 (Friday) at 19:45:39 PST by Magnus Norddahl
Move more texture coordinate variables into ProjectedWallTexcoords
08-Nov-2019 (Friday) at 18:16:48 PST by Magnus Norddahl
Remove the ProjectedWallTexcoords arrays
08-Nov-2019 (Friday) at 17:41:37 PST by Magnus Norddahl
Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup
08-Nov-2019 (Friday) at 15:07:33 PST by Magnus Norddahl
Remove unused code
07-Nov-2019 (Thursday) at 18:40:32 PST by drbugbait
Added en dash, figure dash, and ellipsis to Doom smallfont
07-Nov-2019 (Thursday) at 18:46:07 PST by Magnus Norddahl
Further isolate texture coordinate calculations to r_wallsetup
07-Nov-2019 (Thursday) at 13:49:53 PST by Chronos Ouroboros
Merge pull request #701 from Doom2fan/DirectNativeShape2D
Added direct-native versions of the Shape2D API.
05-Nov-2019 (Tuesday) at 05:57:50 PST by Rachael Alexanderson
- add Vulkan to the startup box in Windows
05-Nov-2019 (Tuesday) at 05:32:00 PST by alexey.lysiuk
- fixed missing fullbright for Berserk
05-Nov-2019 (Tuesday) at 04:47:13 PST by alexey.lysiuk
- fixed source lump assignment for multipatch textures
It was impossible to detect a WAD that contains a multipatch texture
04-Nov-2019 (Monday) at 13:31:31 PST by Chronos Ouroboros
Fixed mixins.
03-Nov-2019 (Sunday) at 15:08:06 PST by Christoph Oelckers
- fixed bad variable name for lump filter
03-Nov-2019 (Sunday) at 06:55:39 PST by alexey.lysiuk
- fixed: IfGame else branch was ignored in MENUDEF
03-Nov-2019 (Sunday) at 06:53:41 PST by Christoph Oelckers
- fixed: lump filters without any dot in the name did not work.
03-Nov-2019 (Sunday) at 01:51:22 PDT by Rachael Alexanderson
- implement ccmd 'togglehud' for taking screenshots
- it disables most 2D drawing in order to favor a fullscreen output view for screenshot taking
- enabling the console or any menu should cancel it
- it does use several CVARs but their state should be restored when this mode is canceled
02-Nov-2019 (Saturday) at 13:34:26 PDT by drfrag
- Fixed stretching for 256 and 240 pixels tall skies in software.
02-Nov-2019 (Saturday) at 05:38:41 PDT by alexey.lysiuk
- fixed broken walkthrough of Restoring Deimos MAP07
02-Nov-2019 (Saturday) at 13:34:26 PDT by drfrag
- Fixed stretching for 256 and 240 pixels tall skies in software.
02-Nov-2019 (Saturday) at 05:38:41 PDT by alexey.lysiuk
- fixed broken walkthrough of Restoring Deimos MAP07
02-Nov-2019 (Saturday) at 03:40:35 PDT by Christoph Oelckers
- this is version 4.2.4
01-Nov-2019 (Friday) at 14:38:19 PDT by Chronos Ouroboros
Fixed a bug in the flagdef processing code.
01-Nov-2019 (Friday) at 14:38:19 PDT by Chronos Ouroboros
Fixed a bug in the flagdef processing code.
01-Nov-2019 (Friday) at 14:33:15 PDT by Chronos Ouroboros
Added mixins for classes.
31-Oct-2019 (Thursday) at 01:37:33 PDT by alexey.lysiuk
- adjusted collision detection for item pickups
Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up
https://forum.zdoom.org/viewtopic.php?t=60181&start=88#p1122935
27-Oct-2019 (Sunday) at 01:43:09 PDT by alexey.lysiuk
- fixed localization support for intermission texts
26-Oct-2019 (Saturday) at 08:43:06 PDT by alexey.lysiuk
- fixed radius attack that may inflict damage twice
27-Oct-2019 (Sunday) at 00:17:29 PDT by Christoph Oelckers
- sort CVAR output in config alphabetically instead of randomly dumping them in their internal order.
26-Oct-2019 (Saturday) at 09:42:24 PDT by Chronos Ouroboros
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
26-Oct-2019 (Saturday) at 01:32:27 PDT by alexey.lysiuk
- fixed missing frames for axe attack without mana
The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7 https://github.com/chocolate-doom/chocolate-doom/blob/5329fb5d75971138b20abf940ed63635bd2861e0/src/hexen/info.c#L1298-L1299
26-Oct-2019 (Saturday) at 01:01:49 PDT by alexey.lysiuk
- fixed usage of uninitialized object in BlockLinesIterator
DBlockLinesIterator::check was used by FMultiBlockLinesIterator before it was constructed
24-Oct-2019 (Thursday) at 00:42:39 PDT by alexey.lysiuk
- removed hardcoded width limit for screenshots
23-Oct-2019 (Wednesday) at 14:38:41 PDT by Chronos Ouroboros
Fixed dynamic arrays as function arguments.
23-Oct-2019 (Wednesday) at 00:39:23 PDT by alexey.lysiuk
- added Visual Studio debugger visualization for several types
22-Oct-2019 (Tuesday) at 01:11:22 PDT by alexey.lysiuk
- do not accept read-only variable as out argument
22-Oct-2019 (Tuesday) at 00:40:45 PDT by alexey.lysiuk
- fixed variable's stack offset for implicit dynarray clearing
https://forum.zdoom.org/viewtopic.php?t=66187 https://forum.zdoom.org/viewtopic.php?t=66189 https://forum.zdoom.org/viewtopic.php?t=66198
21-Oct-2019 (Monday) at 12:29:54 PDT by Chronos Ouroboros
Fixed Vector2/3 out parameters in the ZScript compiler.
21-Oct-2019 (Monday) at 05:54:13 PDT by alexey.lysiuk
- added explicit clearing of global VM stask
When exception is thrown from JITed code, VM stask isn't cleared during unwinding It needs to be clear explicitly to avoid memory leaks and references to destructed objects on shutdown
21-Oct-2019 (Monday) at 05:44:07 PDT by Rachael Alexanderson
- fixed: Made "Col2RGB8_2" a global variable, since "Col2RGB8_LessPrecision[]" references it by pointer.
21-Oct-2019 (Monday) at 04:19:02 PDT by Rachael Alexanderson
- fixed typo with D'Sparil's serpent attack in lights.pk3. https://forum.zdoom.org/viewtopic.php?f=2&t=66177