Latest UZDoom Changes
Latest 50 commits, skipping 500
Unofficial development builds at DRD Team
28-Apr-2025 (Monday) at 23:21:53 PDT by Xaser Acheron
add a few commonly-used gzdoom-specific properties to the dehacked parser
28-Apr-2025 (Monday) at 23:21:53 PDT by Xaser Acheron
add a few commonly-used gzdoom-specific properties to the dehacked parser
28-Apr-2025 (Monday) at 18:24:42 PDT by Xaser Acheron
fix dsdhacked actors not spawning when placed in a map
26-Apr-2025 (Saturday) at 12:46:38 PDT by DyNaM1Kk
Added am_showlevelname CVar
Allows controlling the visibility of the level name on the automap.
23-Apr-2025 (Wednesday) at 10:12:06 PDT by MajorCooke
SpawnBlood now returns an actor spawned by the function.
20-Apr-2025 (Sunday) at 12:27:48 PDT by dileepvr
Ensure boolean to suppress compiler warning
Finally used !!(...) somewhere.
20-Apr-2025 (Sunday) at 10:27:05 PDT by dileepvr
Boolean op instead of mod with 2
( ... & 1) is simpler than (... % 2 != 0).
20-Apr-2025 (Sunday) at 08:46:39 PDT by dileepvr
Fixed pitch culling in reflective flats for OoB Viewpoints
The vertical clipper needed viewpoint pitch sign to be flipped to work correctly. Only relevant for OoB viewpoints.
01-Apr-2025 (Tuesday) at 12:20:00 PDT by Boondorl
Added OnLoad virtual
Allows for things to be reinitialized where needed for Thinkers. Moved hidden state of items over to OnLoad.
17-Apr-2025 (Thursday) at 14:38:15 PDT by Ricardo Luís Vaz Silva
save togglehud to ini so that it can be properly restored on crash/exit
17-Apr-2025 (Thursday) at 14:35:43 PDT by Ricardo Luís Vaz Silva
fix bug with direct cvar assignment being mistakenly allowed
28-Apr-2025 (Monday) at 18:24:42 PDT by Xaser Acheron
fix dsdhacked actors not spawning when placed in a map
26-Apr-2025 (Saturday) at 12:46:38 PDT by DyNaM1Kk
Added am_showlevelname CVar
Allows controlling the visibility of the level name on the automap.
16-Apr-2025 (Wednesday) at 13:28:01 PDT by Ricardo Luís Vaz Silva
fix up header comment
16-Apr-2025 (Wednesday) at 12:24:48 PDT by Ricardo Luís Vaz Silva
hook up includes for vulkan
16-Apr-2025 (Wednesday) at 12:24:35 PDT by Ricardo Luís Vaz Silva
implement includes for opengl
16-Apr-2025 (Wednesday) at 12:24:22 PDT by Ricardo Luís Vaz Silva
fix missing newline in stb_include
16-Apr-2025 (Wednesday) at 09:18:37 PDT by Ricardo Luís Vaz Silva
print warning for texture2d usage
16-Apr-2025 (Wednesday) at 09:09:56 PDT by Ricardo Luís Vaz Silva
print warning for deprecated uniform declarations
16-Apr-2025 (Wednesday) at 09:09:36 PDT by Ricardo Luís Vaz Silva
add filename info to stb_include
13-Apr-2025 (Sunday) at 11:33:34 PDT by Ricardo Luís Vaz Silva
make code more readable
13-Apr-2025 (Sunday) at 11:18:17 PDT by Ricardo Luís Vaz Silva
deduplicate code
13-Apr-2025 (Sunday) at 11:15:07 PDT by Ricardo Luís Vaz Silva
better formatting
13-Apr-2025 (Sunday) at 11:11:34 PDT by Ricardo Luís Vaz Silva
remove raw C string manipulation, add missing chunk
13-Apr-2025 (Sunday) at 11:03:32 PDT by Ricardo Luís Vaz Silva
convert stb_include to FString, trim out some stuff
13-Apr-2025 (Sunday) at 10:23:45 PDT by Ricardo Luís Vaz Silva
split stb_include into .cpp and .h
13-Apr-2025 (Sunday) at 10:20:02 PDT by Ricardo Luís Vaz Silva
add stb_include
23-Apr-2025 (Wednesday) at 10:25:55 PDT by MajorCooke
Replaced the code jumping in P_SpawnBlood with simple boolean checks.
23-Apr-2025 (Wednesday) at 10:12:06 PDT by MajorCooke
SpawnBlood now returns an actor spawned by the function.
20-Apr-2025 (Sunday) at 12:27:48 PDT by dileepvr
Ensure boolean to suppress compiler warning
Finally used !!(...) somewhere.
20-Apr-2025 (Sunday) at 10:27:05 PDT by dileepvr
Boolean op instead of mod with 2
( ... & 1) is simpler than (... % 2 != 0).
20-Apr-2025 (Sunday) at 08:46:39 PDT by dileepvr
Fixed pitch culling in reflective flats for OoB Viewpoints
The vertical clipper needed viewpoint pitch sign to be flipped to work correctly. Only relevant for OoB viewpoints.
01-Apr-2025 (Tuesday) at 12:20:00 PDT by Boondorl
Added OnLoad virtual
Allows for things to be reinitialized where needed for Thinkers. Moved hidden state of items over to OnLoad.
17-Apr-2025 (Thursday) at 14:38:15 PDT by Ricardo Luís Vaz Silva
save togglehud to ini so that it can be properly restored on crash/exit
17-Apr-2025 (Thursday) at 14:35:43 PDT by Ricardo Luís Vaz Silva
fix bug with direct cvar assignment being mistakenly allowed
16-Apr-2025 (Wednesday) at 19:37:40 PDT by Ricardo Luís Vaz Silva
remove commented out code
16-Apr-2025 (Wednesday) at 19:36:57 PDT by Ricardo Luís Vaz Silva
further remove manual memory management
16-Apr-2025 (Wednesday) at 19:25:12 PDT by Ricardo Luís Vaz Silva
remove extra heap allocation and level of indirection
16-Apr-2025 (Wednesday) at 19:20:23 PDT by Ricardo Luís Vaz Silva
use TryEmplace
16-Apr-2025 (Wednesday) at 19:20:14 PDT by Ricardo Luís Vaz Silva
optimize memory allocation
16-Apr-2025 (Wednesday) at 19:01:33 PDT by Ricardo Luís Vaz Silva
add TryEmplace to TMap
19-Mar-2025 (Wednesday) at 10:57:26 PDT by Boondorl
Added missing return values in VM calls
These are not supported by the JIT and must always be passed.
19-Mar-2025 (Wednesday) at 07:24:21 PDT by Boondorl
Fixed player respawning
Pass appropriate information to the VM
09-Apr-2025 (Wednesday) at 10:47:17 PDT by Ricardo Luís Vaz Silva
fix bad cherry pick
20-Feb-2025 (Thursday) at 00:21:45 PST by Ricardo Luís Vaz Silva
fix OptionMenuItemCommand::DoCommand for new 4.15 keyword
05-Apr-2025 (Saturday) at 05:18:33 PDT by Peppersawce
Haiku support patch
02-Apr-2025 (Wednesday) at 22:51:03 PDT by Christoph Oelckers
rewrote XY and XYZ accessors for vectors to be read-only and not use type punning.
30-Mar-2025 (Sunday) at 11:01:20 PDT by DyNaM1Kk
Added autoSwitch parameter to A_ReFire
30-Mar-2025 (Sunday) at 16:15:53 PDT by MajorCooke
Exported:
- GetLumpContainer
- GetContainerName
- GetLumpFullPath for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise.
All credit goes to Jay for the code.
24-Mar-2025 (Monday) at 01:44:14 PDT by Christoph Oelckers
forgot to save the MAPINFO part.
