Latest Raze Changes

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13-Jul-2022 (Wednesday) at 23:13:54 PDT by Christoph Oelckers
Commit fbd604b725
Parents: a952d0f36a

  • fixed handling of dive and surface sounds.

The old water level needs to be retrieved before handling splashes, because SplashCheck already updates the waterlevel. This was swapped around by a recent PR.

13-Jul-2022 (Wednesday) at 22:59:52 PDT by Christoph Oelckers
Commit a952d0f36a
Parents: e1c458ab2f

-let A_FireProjectile pass through the second return value of SpawnPlayerMissile.

13-Jul-2022 (Wednesday) at 22:54:19 PDT by Christoph Oelckers
Commit e1c458ab2f
Parents: b719ab53f8

  • fixed PoisonCloud's looping animation count.

13-Jul-2022 (Wednesday) at 15:12:20 PDT by Christoph Oelckers
Commit b719ab53f8
Parents: e3238cd5b7

  • weapons are not artifacts.

13-Jul-2022 (Wednesday) at 11:16:41 PDT by Rachael Alexanderson
Commit e3238cd5b7
Parents: a847dacaaa

  • always print GZDoom version in the startup log

12-Jul-2022 (Tuesday) at 07:56:56 PDT by Christoph Oelckers
Commit a847dacaaa
Parents: ac0a68c7ca

  • fix scale members in actor.zs

11-Jul-2022 (Monday) at 10:40:58 PDT by Christoph Oelckers
Commit ac0a68c7ca
Parents: 365131e1e3

  • removed the duplicate EPrintLevel definition.

11-Jul-2022 (Monday) at 09:10:06 PDT by Ricardo Luís Vaz Silva
Commit 365131e1e3
Parents: 03c8da8a44

rename PrintString to PrintfEx and make it a vararg function

10-Jul-2022 (Sunday) at 14:39:01 PDT by Ricardo Luís Vaz Silva
Commit 03c8da8a44
Parents: aae1d1439a

Expose Print Flags to ZScript

11-Jul-2022 (Monday) at 03:20:34 PDT by Christoph Oelckers
Commit aae1d1439a
Parents: edc8204a61

  • reverted AActor::scale to a DVector2.

This was causing comparison precision issues with existing script code.

05-Jul-2022 (Tuesday) at 07:49:39 PDT by Emile Belanger
Commit edc8204a61
Parents: fae4166fae

If the system uses very high memory addresses this error will be hit

07-Jul-2022 (Thursday) at 05:59:05 PDT by Rachael Alexanderson
Commit fae4166fae
Parents: 9050ded1c2

  • add a few njdoom maps to the rebuildnodes comptibility block

07-Jul-2022 (Thursday) at 05:26:07 PDT by Rachael Alexanderson
Commit 9050ded1c2
Parents: a4aca9bd9c

  • version.h update

04-Jul-2022 (Monday) at 01:31:18 PDT by Christoph Oelckers
Commit 410a479505 (tag: g4.8.2, 4.8.2)
Parents: 627f53361f

  • text update

04-Jul-2022 (Monday) at 01:19:54 PDT by Christoph Oelckers
Commit 627f53361f
Parents: a4aca9bd9c

  • this is version 4.8.2

02-Jul-2022 (Saturday) at 01:30:03 PDT by Christoph Oelckers
Commit a4aca9bd9c
Parents: 7847a55d67

  • force node rebuild for Plutonia MAP25.

02-Jul-2022 (Saturday) at 01:26:17 PDT by Christoph Oelckers
Commit 7847a55d67
Parents: 9002cdb61d

  • do not include game specific stuff in the backend.

02-Jul-2022 (Saturday) at 01:24:51 PDT by Christoph Oelckers
Commit 9002cdb61d
Parents: 35f8aab6bf

  • fixed bad use of local variable.

30-Jun-2022 (Thursday) at 12:45:59 PDT by Christoph Oelckers
Commit 35f8aab6bf
Parents: abaa0f2178

  • fixed names for A_PlaySoundEx

These need to be contiguous because the implementation depends on it.

29-Jun-2022 (Wednesday) at 01:12:26 PDT by Christoph Oelckers
Commit abaa0f2178
Parents: 8da4f2a212

  • ENDOOM is not Windows only anymore.

29-Jun-2022 (Wednesday) at 00:10:04 PDT by nashmuhandes
Commit 8da4f2a212
Parents: 44a15bebea

ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)

28-Jun-2022 (Tuesday) at 15:34:44 PDT by Christoph Oelckers
Commit 44a15bebea
Parents: 5cf6a5ab1a

  • fixed background tiling for summary screen.

Since the background object gets recycled it must clear this flag before loading a new background.

26-Jun-2022 (Sunday) at 05:54:32 PDT by Christoph Oelckers
Commit 5cf6a5ab1a
Parents: 00af521846

  • text update

28-Jun-2022 (Tuesday) at 19:32:42 PDT by Rachael Alexanderson
Commit 00af521846
Parents: 9a083d2d13

  • add a few maps to the rebuildnodes compatibility block

26-Jun-2022 (Sunday) at 04:27:27 PDT by Christoph Oelckers
Commit 1b6cea0ad2 (tag: g4.8.1, 4.8.1)
Parents: a70f6549ed

  • this is 4.8.1

26-Jun-2022 (Sunday) at 04:15:36 PDT by Christoph Oelckers
Commit a70f6549ed
Parents: 4c588077c2

  • warning stuff in libraries

24-Jun-2022 (Friday) at 09:18:53 PDT by RaveYard
Commit 9a083d2d13
Parents: 59458cf463

Fix FVector to Vector comparison

23-Jun-2022 (Thursday) at 01:47:24 PDT by alexey.lysiuk
Commit 59458cf463
Parents: 4c588077c2

  • fixed compilation without JIT

src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous

14-Jun-2022 (Tuesday) at 00:07:10 PDT by RaveYard
Commit 4c588077c2
Parents: 2d10ad9d2d

Fix FVector incompatible operands errors

23-Jun-2022 (Thursday) at 01:43:43 PDT by Christoph Oelckers
Commit 2d10ad9d2d
Parents: 124d71a7be

  • removed incorrect assert.

This may fail if a narrow data type is negated.

22-Jun-2022 (Wednesday) at 15:12:53 PDT by Christoph Oelckers
Commit 124d71a7be
Parents: 67127e4cce

  • let the "abort" button on the network pane of the startup screen do a hard exit on Windows.

This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.

22-Jun-2022 (Wednesday) at 12:59:07 PDT by Sally Coolatta
Commit 67127e4cce
Parents: 8c244f6f85

Bugfix for retro software mode mirrors not working

22-Jun-2022 (Wednesday) at 02:11:29 PDT by Christoph Oelckers
Commit 8c244f6f85
Parents: aaf9618e61

  • use static_assert to make 32 bit builds fail.

22-Jun-2022 (Wednesday) at 01:29:36 PDT by Christoph Oelckers
Commit aaf9618e61
Parents: 593627f049

  • make sure ticdup is initialized.

Apparently sometimes it still does not happen.

19-Jun-2022 (Sunday) at 02:25:59 PDT by nashmuhandes
Commit 593627f049
Parents: e3d7afa2d5

Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.

22-Jun-2022 (Wednesday) at 00:26:53 PDT by Christoph Oelckers
Commit e3d7afa2d5
Parents: a0259e8e00

  • added missing return

21-Jun-2022 (Tuesday) at 13:26:40 PDT by Magnus Norddahl
Commit a0259e8e00
Parents: ed134c9b19

Hide experimental ray query behind vk_raytrace

14-Jun-2022 (Tuesday) at 22:04:42 PDT by Magnus Norddahl
Commit ed134c9b19
Parents: 386cb5bfb2

Improve the builder syntax so that fewer temp variables are required to build vulkan objects

14-Jun-2022 (Tuesday) at 20:45:12 PDT by Magnus Norddahl
Commit 386cb5bfb2
Parents: 7fc579c8b2

Mute some warnings

14-Jun-2022 (Tuesday) at 19:09:18 PDT by Magnus Norddahl
Commit 7fc579c8b2
Parents: c7fe3de4b0

Add some helpers

14-Jun-2022 (Tuesday) at 17:14:10 PDT by Magnus Norddahl
Commit c7fe3de4b0
Parents: dba514a2cf

Avoid creating new descriptor pools every frame

14-Jun-2022 (Tuesday) at 16:45:31 PDT by Magnus Norddahl
Commit dba514a2cf
Parents: 5aa0fb536f

Fix CMakeLists.txt missing file error

13-Jun-2022 (Monday) at 18:01:58 PDT by Magnus Norddahl
Commit 5aa0fb536f
Parents: e0907f62d5

Only define SUPPORTS_RAYTRACING if it was detected

13-Jun-2022 (Monday) at 16:59:46 PDT by Magnus Norddahl
Commit e0907f62d5
Parents: 0f08a0f511

Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)

13-Jun-2022 (Monday) at 16:34:54 PDT by Magnus Norddahl
Commit 0f08a0f511
Parents: f1775ee64b

Re-enable ray query in the shader

13-Jun-2022 (Monday) at 16:29:37 PDT by Magnus Norddahl
Commit f1775ee64b
Parents: 5446e37874

Fix null pointer crash if shader fails to compile during startup

13-Jun-2022 (Monday) at 16:01:54 PDT by Magnus Norddahl
Commit 5446e37874
Parents: 5cc21c5a4a

Add debug names to some buffers

11-Jun-2022 (Saturday) at 22:59:07 PDT by Magnus Norddahl
Commit 5cc21c5a4a
Parents: 32d059e432

Upgrade glslang to 11.10.0

11-Jun-2022 (Saturday) at 22:44:04 PDT by Magnus Norddahl
Commit 32d059e432
Parents: 821bd3b460

Tell the debug layer what the name of the shader is Always bind both buffer descriptor sets

11-Jun-2022 (Saturday) at 22:09:24 PDT by Magnus Norddahl
Commit 821bd3b460
Parents: 4644221454

Adjust some init/deinit code and rename some things

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