Latest Raze Changes
Latest 50 commits, skipping 3100
Unofficial development builds at DRD Team
13-Jul-2022 (Wednesday) at 23:13:54 PDT by Christoph Oelckers
- fixed handling of dive and surface sounds.
The old water level needs to be retrieved before handling splashes, because SplashCheck already updates the waterlevel. This was swapped around by a recent PR.
13-Jul-2022 (Wednesday) at 22:59:52 PDT by Christoph Oelckers
-let A_FireProjectile pass through the second return value of SpawnPlayerMissile.
13-Jul-2022 (Wednesday) at 22:54:19 PDT by Christoph Oelckers
- fixed PoisonCloud's looping animation count.
13-Jul-2022 (Wednesday) at 15:12:20 PDT by Christoph Oelckers
- weapons are not artifacts.
13-Jul-2022 (Wednesday) at 11:16:41 PDT by Rachael Alexanderson
- always print GZDoom version in the startup log
12-Jul-2022 (Tuesday) at 07:56:56 PDT by Christoph Oelckers
- fix scale members in actor.zs
11-Jul-2022 (Monday) at 10:40:58 PDT by Christoph Oelckers
- removed the duplicate EPrintLevel definition.
11-Jul-2022 (Monday) at 09:10:06 PDT by Ricardo Luís Vaz Silva
rename PrintString to PrintfEx and make it a vararg function
10-Jul-2022 (Sunday) at 14:39:01 PDT by Ricardo Luís Vaz Silva
Expose Print Flags to ZScript
11-Jul-2022 (Monday) at 03:20:34 PDT by Christoph Oelckers
- reverted AActor::scale to a DVector2.
This was causing comparison precision issues with existing script code.
05-Jul-2022 (Tuesday) at 07:49:39 PDT by Emile Belanger
If the system uses very high memory addresses this error will be hit
07-Jul-2022 (Thursday) at 05:59:05 PDT by Rachael Alexanderson
- add a few njdoom maps to the rebuildnodes comptibility block
07-Jul-2022 (Thursday) at 05:26:07 PDT by Rachael Alexanderson
- version.h update
04-Jul-2022 (Monday) at 01:31:18 PDT by Christoph Oelckers
- text update
04-Jul-2022 (Monday) at 01:19:54 PDT by Christoph Oelckers
- this is version 4.8.2
02-Jul-2022 (Saturday) at 01:30:03 PDT by Christoph Oelckers
- force node rebuild for Plutonia MAP25.
02-Jul-2022 (Saturday) at 01:26:17 PDT by Christoph Oelckers
- do not include game specific stuff in the backend.
02-Jul-2022 (Saturday) at 01:24:51 PDT by Christoph Oelckers
- fixed bad use of local variable.
30-Jun-2022 (Thursday) at 12:45:59 PDT by Christoph Oelckers
- fixed names for A_PlaySoundEx
These need to be contiguous because the implementation depends on it.
29-Jun-2022 (Wednesday) at 01:12:26 PDT by Christoph Oelckers
- ENDOOM is not Windows only anymore.
29-Jun-2022 (Wednesday) at 00:10:04 PDT by nashmuhandes
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)
28-Jun-2022 (Tuesday) at 15:34:44 PDT by Christoph Oelckers
- fixed background tiling for summary screen.
Since the background object gets recycled it must clear this flag before loading a new background.
26-Jun-2022 (Sunday) at 05:54:32 PDT by Christoph Oelckers
- text update
28-Jun-2022 (Tuesday) at 19:32:42 PDT by Rachael Alexanderson
- add a few maps to the rebuildnodes compatibility block
26-Jun-2022 (Sunday) at 04:27:27 PDT by Christoph Oelckers
- this is 4.8.1
26-Jun-2022 (Sunday) at 04:15:36 PDT by Christoph Oelckers
- warning stuff in libraries
24-Jun-2022 (Friday) at 09:18:53 PDT by RaveYard
Fix FVector to Vector comparison
23-Jun-2022 (Thursday) at 01:47:24 PDT by alexey.lysiuk
- fixed compilation without JIT
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
14-Jun-2022 (Tuesday) at 00:07:10 PDT by RaveYard
Fix FVector incompatible operands errors
23-Jun-2022 (Thursday) at 01:43:43 PDT by Christoph Oelckers
- removed incorrect assert.
This may fail if a narrow data type is negated.
22-Jun-2022 (Wednesday) at 15:12:53 PDT by Christoph Oelckers
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
22-Jun-2022 (Wednesday) at 12:59:07 PDT by Sally Coolatta
Bugfix for retro software mode mirrors not working
22-Jun-2022 (Wednesday) at 02:11:29 PDT by Christoph Oelckers
- use static_assert to make 32 bit builds fail.
22-Jun-2022 (Wednesday) at 01:29:36 PDT by Christoph Oelckers
- make sure ticdup is initialized.
Apparently sometimes it still does not happen.
19-Jun-2022 (Sunday) at 02:25:59 PDT by nashmuhandes
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
22-Jun-2022 (Wednesday) at 00:26:53 PDT by Christoph Oelckers
- added missing return
21-Jun-2022 (Tuesday) at 13:26:40 PDT by Magnus Norddahl
Hide experimental ray query behind vk_raytrace
14-Jun-2022 (Tuesday) at 22:04:42 PDT by Magnus Norddahl
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
14-Jun-2022 (Tuesday) at 20:45:12 PDT by Magnus Norddahl
Mute some warnings
14-Jun-2022 (Tuesday) at 19:09:18 PDT by Magnus Norddahl
Add some helpers
14-Jun-2022 (Tuesday) at 17:14:10 PDT by Magnus Norddahl
Avoid creating new descriptor pools every frame
14-Jun-2022 (Tuesday) at 16:45:31 PDT by Magnus Norddahl
Fix CMakeLists.txt missing file error
13-Jun-2022 (Monday) at 18:01:58 PDT by Magnus Norddahl
Only define SUPPORTS_RAYTRACING if it was detected
13-Jun-2022 (Monday) at 16:59:46 PDT by Magnus Norddahl
Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)
13-Jun-2022 (Monday) at 16:34:54 PDT by Magnus Norddahl
Re-enable ray query in the shader
13-Jun-2022 (Monday) at 16:29:37 PDT by Magnus Norddahl
Fix null pointer crash if shader fails to compile during startup
13-Jun-2022 (Monday) at 16:01:54 PDT by Magnus Norddahl
Add debug names to some buffers
11-Jun-2022 (Saturday) at 22:59:07 PDT by Magnus Norddahl
Upgrade glslang to 11.10.0
11-Jun-2022 (Saturday) at 22:44:04 PDT by Magnus Norddahl
Tell the debug layer what the name of the shader is Always bind both buffer descriptor sets
11-Jun-2022 (Saturday) at 22:09:24 PDT by Magnus Norddahl
Adjust some init/deinit code and rename some things