Latest Raze Changes
Latest 50 commits, skipping 2950
Unofficial development builds at DRD Team
02-Oct-2022 (Sunday) at 05:20:15 PDT by Christoph Oelckers
- moved gitinfo.h into the backend
02-Oct-2022 (Sunday) at 05:08:07 PDT by Christoph Oelckers
- pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
02-Oct-2022 (Sunday) at 05:04:24 PDT by Christoph Oelckers
- remove gi.h includes in backend code.
02-Oct-2022 (Sunday) at 05:01:43 PDT by Christoph Oelckers
- moved chatmodeon to the backend.
02-Oct-2022 (Sunday) at 04:57:36 PDT by Christoph Oelckers
- fixed a few includes
30-Sep-2022 (Friday) at 00:44:27 PDT by Player701
- Exported GetDisplayTopOffset for font characters to ZScript
29-Sep-2022 (Thursday) at 00:04:26 PDT by Rachael Alexanderson
Merge remote-tracking branch 'origin/master' into tdbots#Conflicts:
- #
- src/playsim/bots/b_func.cpp
- #
- src/playsim/bots/b_move.cpp
- #
- src/playsim/bots/b_think.cpp
27-Sep-2022 (Tuesday) at 15:21:01 PDT by Christoph Oelckers
- added missing obituary for Strife's turret.
24-Sep-2022 (Saturday) at 15:25:18 PDT by inkoalawetrust
Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
This PR was written by MrRaveYard
25-Sep-2022 (Sunday) at 12:58:54 PDT by Magnus Norddahl
Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
24-Sep-2022 (Saturday) at 11:12:36 PDT by inkoalawetrust
Added APROP_FriendlySeeBlocks to Set/GetActorProperty
21-Sep-2022 (Wednesday) at 13:43:43 PDT by Magnus Norddahl
Remove light probes completely and make decals use the lightmap
04-Sep-2022 (Sunday) at 07:07:38 PDT by ZZYZX
Fix typo that was always calling SetXOffset even in SetYOffset
04-Sep-2022 (Sunday) at 01:58:42 PDT by ZZYZX
Fix planeval; add direct sector slope manipulation
04-Sep-2022 (Sunday) at 01:25:00 PDT by ZZYZX
Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ
04-Sep-2022 (Sunday) at 01:06:23 PDT by ZZYZX
Add vertex height manipulation functions to LevelPostProcessor
18-Sep-2022 (Sunday) at 08:37:15 PDT by Markus ⛅
Fix typo
12-Sep-2022 (Monday) at 05:09:50 PDT by Alison Watson
use constexpr constructor for PARAM_COLOR_AT
12-Sep-2022 (Monday) at 05:08:32 PDT by Alison Watson
use PalEntry instead of int for ParseDrawTextureTags
05-Sep-2022 (Monday) at 19:35:12 PDT by Alison Watson
fix Screen.DrawShapeFill not properly setting renderstyle
08-Sep-2022 (Thursday) at 05:41:36 PDT by Chronos Ouroboros
- fixed FDynArray_Obj not performing write barriers properly.
15-Sep-2022 (Thursday) at 17:34:46 PDT by nashmuhandes
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
08-Sep-2022 (Thursday) at 04:30:00 PDT by Christoph Oelckers
- fixed: all script methods adding an object to a dynamic array must perform a write barrier.
04-Sep-2022 (Sunday) at 00:01:57 PDT by Christoph Oelckers
- move BobSin to game side.
03-Sep-2022 (Saturday) at 23:58:45 PDT by Christoph Oelckers
Revert "- fixed allocation size when constructing a string from a file system entry."
This reverts commit 513d8cea8ddbd62cdd17e017403e07052a8ac021.
This change broke voxel loading and possibly other things as well
03-Sep-2022 (Saturday) at 16:04:58 PDT by inkoalawetrust
- fix bug with https://github.com/ZDoom/gzdoom/commit/06ee21c51df2b2dd154c5e5e6a7ed8864dca84be - if (!pl) should always return false
23-Aug-2022 (Tuesday) at 09:06:32 PDT by Rachael Alexanderson
- add freezetics actor property
03-Sep-2022 (Saturday) at 14:37:48 PDT by Rachael Alexanderson
- allow notification of actor goal is reached inside of a SECF_NOATTACK sector
30-Aug-2022 (Tuesday) at 14:21:08 PDT by Emile Belanger
GLES2: Fix anistropic filtering
29-Aug-2022 (Monday) at 00:42:07 PDT by alexey.lysiuk
- disabled discord-rpc debug info for configurations without it
26-Aug-2022 (Friday) at 09:32:23 PDT by Christoph Oelckers
- make TAngle::Degrees() constexpr.
26-Aug-2022 (Friday) at 09:17:02 PDT by Christoph Oelckers
- fixed sky cap color handling
Backported from Raze
26-Aug-2022 (Friday) at 09:02:39 PDT by Christoph Oelckers
- added Q16 and Build angle converters to TAngle
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
26-Aug-2022 (Friday) at 08:38:48 PDT by Christoph Oelckers
- blocked off direct access to TAngle’s internal storage.
26-Aug-2022 (Friday) at 08:21:34 PDT by Christoph Oelckers
- block direct comparisons of TAngle with floats
25-Aug-2022 (Thursday) at 15:56:53 PDT by Christoph Oelckers
- disable implicit conversions from float to TAngle
26-Aug-2022 (Friday) at 06:18:45 PDT by Christoph Oelckers
- added Q16 and Build angle converters to TAngle
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
26-Aug-2022 (Friday) at 04:38:48 PDT by Christoph Oelckers
- blocked off direct access to TAngle’s internal storage.
26-Aug-2022 (Friday) at 04:08:36 PDT by Christoph Oelckers
- block direct comparisons of TAngle with floats
25-Aug-2022 (Thursday) at 15:56:53 PDT by Christoph Oelckers
- disable implicit conversions from float to TAngle
26-Aug-2022 (Friday) at 01:09:54 PDT by Rachael Alexanderson
- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
24-Aug-2022 (Wednesday) at 09:11:09 PDT by Marisa the Magician
UE1 models now handle frame index -1 properly.
18-Aug-2022 (Thursday) at 21:15:29 PDT by Yarn366
Add support for the GOG releases of the Unity versions of Doom and Doom II.
18-Aug-2022 (Thursday) at 08:16:37 PDT by Magnus Norddahl
Add missing reset of LightIndex after use
17-Aug-2022 (Wednesday) at 21:42:27 PDT by Rachael Alexanderson
- change the Linux/BSD version of
system
call tostd::system
17-Aug-2022 (Wednesday) at 19:11:04 PDT by Magnus Norddahl
Switch actors from using light probes to performing trace visibility tests
17-Aug-2022 (Wednesday) at 15:06:40 PDT by Christoph Oelckers
- removed redundant argument.
17-Aug-2022 (Wednesday) at 14:27:49 PDT by Christoph Oelckers
- use NSFileManager on macOS to handle the current directory.
17-Aug-2022 (Wednesday) at 13:57:30 PDT by Christoph Oelckers
- get_current_dir_name apparently does not exist on macOS
17-Aug-2022 (Wednesday) at 13:51:39 PDT by Christoph Oelckers
- use get_current_dir_name for I_GetCWD on POSIX.