Latest Raze Changes
Latest 50 commits, skipping 2650
Unofficial development builds at DRD Team
13-Jan-2023 (Friday) at 14:37:20 PST by Ricardo Luís Vaz Silva
Fix MapIterator<X, String>::GetValue
12-Jan-2023 (Thursday) at 23:51:29 PST by alexey.lysiuk
- updated zlib to 1.2.13
12-Jan-2023 (Thursday) at 08:16:42 PST by Boondorl
Exported bounce functions
12-Jan-2023 (Thursday) at 01:39:56 PST by CandiceJoy
Fixed a bug where static events would fail to halt propagation.
Signed-off-by: CandiceJoy candice@candicejoy.com
12-Jan-2023 (Thursday) at 05:03:19 PST by Marisa the Magician
Fix diffuse-only material shaders not applying.
11-Jan-2023 (Wednesday) at 18:43:35 PST by Kevin Caccamo
Impel people to include demo mods in bug reports
Since small demo mods are the preferred way for GZDoom developers to reproduce bugs
11-Jan-2023 (Wednesday) at 10:33:02 PST by Rachael Alexanderson
- fix nullptr crash
09-Jan-2023 (Monday) at 09:27:52 PST by Boondorl
Minor tweaks to no player clipping
09-Jan-2023 (Monday) at 09:02:41 PST by Rachael Alexanderson
- fix a few errors in last commit
09-Jan-2023 (Monday) at 08:53:24 PST by Rachael Alexanderson
- optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function
08-Jan-2023 (Sunday) at 19:12:37 PST by Rachael Alexanderson
- change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls
08-Jan-2023 (Sunday) at 06:55:10 PST by nashmuhandes
- enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
08-Jan-2023 (Sunday) at 03:10:49 PST by nashmuhandes
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
07-Jan-2023 (Saturday) at 10:12:19 PST by Christoph Oelckers
- optimized sheet font texture generation.
Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
07-Jan-2023 (Saturday) at 09:35:30 PST by Christoph Oelckers
- silence some warnings.
07-Jan-2023 (Saturday) at 08:55:55 PST by Christoph Oelckers
- changed return value of CreatePalettedPixels.
The new struct will allpw return of static pixel data without reallocation and copying.
07-Jan-2023 (Saturday) at 07:15:32 PST by Christoph Oelckers
- fixed buffer size checks for raw textures.
04-Jan-2023 (Wednesday) at 02:56:15 PST by Marisa the Magician
Prevent important messages from being accidentally filtered.
01-Jan-2023 (Sunday) at 14:30:36 PST by Wohlstand
Updated the WOPN banks collection
01-Jan-2023 (Sunday) at 17:12:09 PST by Boondorl
Added FlyBob Multiplier for Player
01-Jan-2023 (Sunday) at 16:35:44 PST by Boondorl
Added WaterClimbSpeed Property to Players
01-Jan-2023 (Sunday) at 19:51:37 PST by CandiceJoy
Fixed custom height and width not saving.
Signed-off-by: CandiceJoy candice@candicejoy.com
05-Dec-2022 (Monday) at 14:38:58 PST by Magnus Norddahl
Adds soft shadows to vk_raytrace
26-Dec-2022 (Monday) at 13:17:32 PST by CandiceJoy
Fixed implicit cast from bool to double.
23-Dec-2022 (Friday) at 09:22:13 PST by Marisa the Magician
Rename ValidLock to IsLockDefined (more descriptive).
23-Dec-2022 (Friday) at 07:36:59 PST by Marisa the Magician
Additional lock-related ZScript functions.
- Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
- Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
- Key.GetMapColorForKey: likewise, but for a specific key.
23-Dec-2022 (Friday) at 06:29:31 PST by Ricardo Luís Vaz Silva
Fix FxMultiAssignDecl type
22-Dec-2022 (Thursday) at 12:47:53 PST by Ricardo Luís Vaz Silva
ticrate fixes in zscript
22-Dec-2022 (Thursday) at 12:44:09 PST by Ricardo Luís Vaz Silva
ticrate fixes in native code
22-Dec-2022 (Thursday) at 12:45:16 PST by Rachael Alexanderson
- implement ability to change GameTicRate
21-Dec-2022 (Wednesday) at 08:04:41 PST by Rachael Alexanderson
- fix OpenGL ES selection on the windows startup dialog
20-Dec-2022 (Tuesday) at 05:44:20 PST by Ricardo Luís Vaz Silva
Multi-Assign Declarations
19-Dec-2022 (Monday) at 21:17:00 PST by CandiceJoy
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
19-Dec-2022 (Monday) at 12:55:52 PST by Rachael Alexanderson
- fix linedef index for heretic e2m7 fix
15-Dec-2022 (Thursday) at 00:00:09 PST by Magnus Norddahl
Add vulkan pipeline cache
19-Dec-2022 (Monday) at 04:36:25 PST by Marisa the Magician
Update and clean up UE1 model loader.
18-Dec-2022 (Sunday) at 16:19:36 PST by Ricardo Luís Vaz Silva
Expose StripLeft and StripLeftRight to ZScript
18-Dec-2022 (Sunday) at 16:19:18 PST by Ricardo Luís Vaz Silva
Fix StripLeftRight
18-Dec-2022 (Sunday) at 10:43:54 PST by Ricardo Luís Vaz Silva
Error out instead of crashing for vector out variables
18-Dec-2022 (Sunday) at 07:19:18 PST by Christoph Oelckers
- Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
18-Dec-2022 (Sunday) at 06:21:42 PST by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom17-Dec-2022 (Saturday) at 22:04:25 PST by Boondorl
Added FOV Interpolation
16-Dec-2022 (Friday) at 22:23:22 PST by Rachael Alexanderson
- move flight viewbob to misc menu
16-Dec-2022 (Friday) at 17:40:05 PST by Rachael Alexanderson
- fix spacing
16-Dec-2022 (Friday) at 15:12:03 PST by CandiceJoy
Added toggle control for weapon bob while flying
12-Dec-2022 (Monday) at 05:11:14 PST by Ricardo Luís Vaz Silva
Misc Fixes for BobWeapon3D
- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
08-Dec-2022 (Thursday) at 00:50:06 PST by Christoph Oelckers
- removed bogus errno check from Dehacked parser.
This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
11-Dec-2022 (Sunday) at 07:15:09 PST by alexey.lysiuk
- removed clangformat from discord-rpc
09-Dec-2022 (Friday) at 11:46:38 PST by Ricardo Luís Vaz Silva
add BobWeapon3D
08-Dec-2022 (Thursday) at 11:16:11 PST by Boondorl
Exposed Box and PointOnLineSide