Latest Raze Changes
Latest 50 commits, skipping 2100
Unofficial development builds at DRD Team
13-Sep-2023 (Wednesday) at 02:52:45 PDT by alexey.lysiuk
- ci: update to clang 10
versions before 9 fails to compile with the following error /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/bits/stl_tree.h:701:4: error: exception specification of explicitly defaulted move constructor does not match the calculated one
clang 9 fails to link with the following errors
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/cmath:223: undefined reference to __expf_finite' src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to
log2_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to __log2_finite' src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to
log2_finite'
src/rendering/swrenderer/plane/r_flatplane.cpp:183: undefined reference to __log2_finite' src/rendering/swrenderer/viewport/r_spritedrawer.cpp:174: undefined reference to
__log2_finite'
13-Sep-2023 (Wednesday) at 02:50:42 PDT by alexey.lysiuk
- updated zlib to 1.3
12-Sep-2023 (Tuesday) at 08:26:08 PDT by RaveYard
Fix spotlight rotation
11-Sep-2023 (Monday) at 14:21:48 PDT by Christoph Oelckers
- removed pointless heap allocation that never was freed.
11-Sep-2023 (Monday) at 14:21:12 PDT by Christoph Oelckers
- fixed several issues with parsing DSDhacked
11-Sep-2023 (Monday) at 14:19:22 PDT by Christoph Oelckers
- fixed memory leaks in file system management
12-Sep-2021 (Sunday) at 15:12:08 PDT by Christoph Oelckers
- implemented the remaining dynamic structures of dsdhacked
12-Sep-2021 (Sunday) at 12:45:51 PDT by Christoph Oelckers
- dsdhacked: Allow dynamic creation of new actors
12-Sep-2021 (Sunday) at 12:04:40 PDT by Christoph Oelckers
- dsdehacked: allow dynamic creation of new states.
10-Sep-2023 (Sunday) at 17:29:38 PDT by nashmuhandes
Update ZDRay UDMF specs and remove deleted features.
11-Sep-2023 (Monday) at 06:27:24 PDT by RaveYard
Fix lightmapper still using hacks to detect levelmesh changes
11-Sep-2023 (Monday) at 05:55:31 PDT by Magnus Norddahl
Delay creating the accel struct until frame start
11-Sep-2023 (Monday) at 05:42:18 PDT by RaveYard
Remove hacks associated with SetLevelMesh
11-Sep-2023 (Monday) at 04:49:39 PDT by Magnus Norddahl
Fix some validation errors
11-Sep-2023 (Monday) at 03:14:42 PDT by RaveYard
Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing
10-Sep-2023 (Sunday) at 18:43:50 PDT by Ricardo Luís Vaz Silva
Fix pointer math in FileSystem to stop debug assertions in std::vector
10-Sep-2023 (Sunday) at 16:31:51 PDT by Magnus Norddahl
Fix warnings
10-Sep-2023 (Sunday) at 15:44:15 PDT by RaveYard
Fix sample distance power of two rounding
10-Sep-2023 (Sunday) at 13:06:06 PDT by RaveYard
Remove unused code from vk_lightmap.cpp
10-Sep-2023 (Sunday) at 14:24:00 PDT by RaveYard
Remove awful hardcoded byte offset hack
10-Sep-2023 (Sunday) at 13:01:41 PDT by RaveYard
Fix lightmapper running background tasks forever
10-Sep-2023 (Sunday) at 12:49:00 PDT by RaveYard
Somehow fix lightmaps being corrupted in debug build
10-Sep-2023 (Sunday) at 11:16:35 PDT by RaveYard
Change surfaceIndices to surfaces
09-Sep-2023 (Saturday) at 10:49:40 PDT by RaveYard
Fix floors not being updated
09-Sep-2023 (Saturday) at 08:56:46 PDT by RaveYard
Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering
09-Sep-2023 (Saturday) at 08:42:57 PDT by RaveYard
WIP refactoring of surface gathering
09-Sep-2023 (Saturday) at 07:48:33 PDT by RaveYard
Fix 3D floors not being marked as seen
09-Sep-2023 (Saturday) at 06:22:40 PDT by RaveYard
Minor refactor and fix 3d floors not being detected for lightmap updates
09-Sep-2023 (Saturday) at 05:38:09 PDT by RaveYard
Add cvar lm_scale for multiplying resolution of the lightmap
09-Sep-2023 (Saturday) at 02:42:02 PDT by RaveYard
Fix off by one
09-Sep-2023 (Saturday) at 01:11:43 PDT by RaveYard
Update lightmapper and add limiter to updates
08-Sep-2023 (Friday) at 14:55:03 PDT by RaveYard
Fix surface index passed to glsl
08-Sep-2023 (Friday) at 12:40:33 PDT by RaveYard
Add walls to the lightmap
08-Sep-2023 (Friday) at 12:40:15 PDT by RaveYard
Extend lightmapping stat
07-Sep-2023 (Thursday) at 14:27:20 PDT by RaveYard
WIP partial lightmapping
07-Sep-2023 (Thursday) at 11:22:21 PDT by RaveYard
WIP surface list for raytracing
10-Sep-2023 (Sunday) at 12:31:53 PDT by Christoph Oelckers
- fixed voxel loader
10-Sep-2023 (Sunday) at 08:22:12 PDT by nashmuhandes
Mark Corona as abstract as it's not meant to be spawned directly
10-Sep-2023 (Sunday) at 02:45:23 PDT by Christoph Oelckers
- fixed several line ID functions accessing the sector tag array.
06-Sep-2023 (Wednesday) at 15:34:23 PDT by Ricardo Luís Vaz Silva
add float.equal_epsilon and double.equal_epsilon
02-Sep-2023 (Saturday) at 10:34:46 PDT by mc776
lights: update for Freedoom.
- new FloatingSkull light.
- use armour primary colours instead of red for both, with the red gem having its separate light.
- give subtractive pulselight to blursphere.
07-Sep-2023 (Thursday) at 06:35:33 PDT by Romain Tisserand
Allows building gzdoom with Vulkan with either X11 or Wayland WSI integration through CMake options
06-Sep-2023 (Wednesday) at 19:30:40 PDT by RaveYard
Fix normals in wall surfaces that are squished into triangles
06-Sep-2023 (Wednesday) at 19:22:26 PDT by RaveYard
Fix hw_vertexbuilder lightmap nullptr error
06-Sep-2023 (Wednesday) at 12:47:20 PDT by Christoph Oelckers
- disabled nosectionmerge because it doesn't work right.
06-Sep-2023 (Wednesday) at 10:44:53 PDT by RaveYard
Blur changes to avoid darkening the edges
06-Sep-2023 (Wednesday) at 05:30:57 PDT by RaveYard
CPU tracelight portal fix
06-Sep-2023 (Wednesday) at 06:15:58 PDT by RaveYard
Add ZDRay light intensity support
06-Sep-2023 (Wednesday) at 06:15:58 PDT by RaveYard
Add ZDRay light intensity support
05-Sep-2023 (Tuesday) at 15:19:36 PDT by Christoph Oelckers
- string conversion fixes