Latest Raze Changes
Latest 50 commits, skipping 1950
Unofficial development builds at DRD Team
16-Mar-2023 (Thursday) at 14:09:19 PDT by Magnus Norddahl
Remove OpenGL and OpenGL ES backends
16-Mar-2023 (Thursday) at 13:12:29 PDT by Magnus Norddahl
Pulled in some changes from "Rename the project"
25-Sep-2023 (Monday) at 11:35:34 PDT by Magnus Norddahl
Remove smoothing groups from vk_lightmap and fix some warnings
24-Sep-2023 (Sunday) at 23:56:04 PDT by Professor Hastig
fix DSDHacked state creation.
Several problems here:
- the crucial call did not override 'mustexist'.
- once created an extended stare would not be looked at anymore.
- extended states received no usage flags.
24-Sep-2023 (Sunday) at 23:42:30 PDT by Professor Hastig
fixed actor class creation for DSDHacked
- the did not get defaults assigned.
- the RETARGETAFTERSLAM flag must also be set for newly created classes here
24-Sep-2023 (Sunday) at 23:56:04 PDT by Professor Hastig
fix DSDHacked state creation.
Several problems here:
- the crucial call did not override 'mustexist'.
- once created an extended stare would not be looked at anymore.
- extended states received no usage flags.
24-Sep-2023 (Sunday) at 23:42:30 PDT by Professor Hastig
fixed actor class creation for DSDHacked
- the did not get defaults assigned.
- the RETARGETAFTERSLAM flag must also be set for newly created classes here
24-Sep-2023 (Sunday) at 15:17:53 PDT by dpjudas
Prepare VkRaytrace to have a dynamic bottom level acceleration structure
24-Sep-2023 (Sunday) at 14:17:30 PDT by Christoph Oelckers
- disable survey code again.
24-Sep-2023 (Sunday) at 14:17:30 PDT by Christoph Oelckers
- damn this slipped through. :(
24-Sep-2023 (Sunday) at 13:43:41 PDT by Christoph Oelckers
- this is 4.11
24-Sep-2023 (Sunday) at 14:02:57 PDT by Christoph Oelckers
- language update
24-Sep-2023 (Sunday) at 13:20:50 PDT by Christoph Oelckers
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here. The CPU name helps when classifying anonymous iGPU series.
24-Sep-2023 (Sunday) at 05:34:35 PDT by nashmuhandes
Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore...
24-Sep-2023 (Sunday) at 04:15:00 PDT by Magnus Norddahl
Prevent buffer overrun
24-Sep-2023 (Sunday) at 03:40:04 PDT by Magnus Norddahl
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
23-Sep-2023 (Saturday) at 16:37:00 PDT by dpjudas
Prepare for doing indirect draw calls
22-Sep-2023 (Friday) at 07:35:50 PDT by Magnus Norddahl
Retrieve the light list on the fly rather than try to sync it
22-Sep-2023 (Friday) at 05:41:01 PDT by RaveYard
Fix mid textures not pushed into visible surface list
22-Sep-2023 (Friday) at 05:40:35 PDT by RaveYard
Use more accurate light formula for transparency
22-Sep-2023 (Friday) at 03:32:43 PDT by RaveYard
Minor cleanup and lightmapper fixes
22-Sep-2023 (Friday) at 02:32:20 PDT by Magnus Norddahl
Disable moving lights for now as that's what caused the FPS drop for lm_always_update
22-Sep-2023 (Friday) at 02:31:50 PDT by Magnus Norddahl
Fix view index binding error
22-Sep-2023 (Friday) at 02:27:20 PDT by Magnus Norddahl
Update zvulkan
21-Sep-2023 (Thursday) at 16:41:56 PDT by Magnus Norddahl
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
21-Sep-2023 (Thursday) at 10:26:56 PDT by Christoph Oelckers
Revert "Add more information in saved game comments"
This reverts commit 56c2bd018d9b32ac7abf855f70aefd8c3189673f.
Considering the follow-up I think it's best to scrap this.
20-Sep-2023 (Wednesday) at 20:58:30 PDT by Rachael Alexanderson
- address GCC error in d_anonstats.cpp
20-Sep-2023 (Wednesday) at 16:57:21 PDT by Hugo Locurcio
Store kills/items/secrets in save comment only if visible on HUD
This prevents spoiling levels when the HUD information is disabled.
This change is not retroactive: it has no effect on existing savegames. You need to save again for this change to have an effect.
20-Sep-2023 (Wednesday) at 17:07:50 PDT by Magnus Norddahl
Add lightmap stats to stat gpu
20-Sep-2023 (Wednesday) at 16:45:48 PDT by Magnus Norddahl
Minor adjustments
20-Sep-2023 (Wednesday) at 14:52:18 PDT by RaveYard
Temporary measure to avoid crashing in non-rtx mode
20-Sep-2023 (Wednesday) at 13:44:05 PDT by RaveYard
Add color blending for lights
20-Sep-2023 (Wednesday) at 12:30:49 PDT by RaveYard
Fix surface midtexture yscale
20-Sep-2023 (Wednesday) at 12:13:25 PDT by RaveYard
Fix uninitialized surface.TextureIndex crash and cleanup
20-Sep-2023 (Wednesday) at 11:45:15 PDT by RaveYard
Add alpha testing for TraceFirstHitTriangle
20-Sep-2023 (Wednesday) at 11:15:01 PDT by RaveYard
WIP wall UVs for levelmesh
20-Sep-2023 (Wednesday) at 09:19:59 PDT by RaveYard
Fix flat UVs
20-Sep-2023 (Wednesday) at 07:50:37 PDT by RaveYard
Extract flat rotation from SetPlaneTextureRotation
20-Sep-2023 (Wednesday) at 07:06:48 PDT by RaveYard
Add access to vertex indices in frag_raytrace.glsl
20-Sep-2023 (Wednesday) at 03:51:11 PDT by RaveYard
Add SurfaceVertex to store texture UVs
20-Sep-2023 (Wednesday) at 14:58:01 PDT by Christoph Oelckers
- fix missing prototype in Linux
20-Sep-2023 (Wednesday) at 11:03:07 PDT by Christoph Oelckers
- Survey: return more meaningful info for current OS and Vulkan version.
20-Sep-2023 (Wednesday) at 10:49:43 PDT by Christoph Oelckers
stats
19-Sep-2023 (Tuesday) at 15:56:46 PDT by inkoalawetrust
Changed the variable type of Crossed3DWater.
Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
20-Sep-2023 (Wednesday) at 00:26:06 PDT by alexey.lysiuk
- updated continuous integration workflow
- bump GCC targets to 9 and 12
- bump Clang targets to 11 and 15
- use Ubuntu 22.04 images
- use actual versions of checkout and upload-artifact actions
- remove lots of needless formatting, double quotes in particular
- remove unused dependencies
- remove obsolete Strawberry Perl workaround
19-Sep-2023 (Tuesday) at 07:49:01 PDT by RaveYard
Fix lights being slightly shifted
19-Sep-2023 (Tuesday) at 14:58:17 PDT by Magnus Norddahl
Add bindless texture support
19-Sep-2023 (Tuesday) at 06:53:04 PDT by nashmuhandes
Add ZScript constants used by FallAndSink
19-Sep-2023 (Tuesday) at 04:34:25 PDT by RaveYard
Reimplement ZDRay SectorGroup
19-Sep-2023 (Tuesday) at 04:29:36 PDT by Rachael Alexanderson
- remove some double semicolons