Latest Raze Changes
Latest 50 commits, skipping 1050
Unofficial development builds at DRD Team
17-Apr-2024 (Wednesday) at 17:54:16 PDT by Boondorl
Fixed local copies of items not respecting their Amount value
21-Apr-2024 (Sunday) at 06:37:01 PDT by Rachael Alexanderson
- minor language update
21-Apr-2024 (Sunday) at 06:11:46 PDT by Rachael Alexanderson
- hide the additional parameters for now, this needs to be added in later
21-Apr-2024 (Sunday) at 05:30:26 PDT by Christoph Oelckers
optimized last commit to not retrieve the function repeatedly if it has already failed.
21-Apr-2024 (Sunday) at 04:09:00 PDT by Rachael Alexanderson
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
21-Apr-2024 (Sunday) at 03:12:21 PDT by Christoph Oelckers
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
29-Mar-2024 (Friday) at 08:02:46 PDT by Boondorl
Added PSpriteTick virtual
19-Apr-2024 (Friday) at 06:10:31 PDT by Boondorl
Exported FTeam getters
18-Apr-2024 (Thursday) at 11:54:43 PDT by Boondorl
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
21-Apr-2024 (Sunday) at 06:11:46 PDT by Rachael Alexanderson
- hide the additional parameters for now, this needs to be added in later
21-Apr-2024 (Sunday) at 05:30:26 PDT by Christoph Oelckers
optimized last commit to not retrieve the function repeatedly if it has already failed.
21-Apr-2024 (Sunday) at 04:09:00 PDT by Rachael Alexanderson
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
21-Apr-2024 (Sunday) at 03:12:21 PDT by Christoph Oelckers
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
29-Mar-2024 (Friday) at 08:02:46 PDT by Boondorl
Added PSpriteTick virtual
19-Apr-2024 (Friday) at 06:10:31 PDT by Boondorl
Exported FTeam getters
21-Apr-2024 (Sunday) at 01:30:40 PDT by Christoph Oelckers
Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
21-Apr-2024 (Sunday) at 01:07:14 PDT by Christoph Oelckers
StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions. replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source. This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
18-Apr-2024 (Thursday) at 11:54:43 PDT by Boondorl
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
21-Apr-2024 (Sunday) at 00:04:56 PDT by Rachael Alexanderson
- version 4.12.0
20-Apr-2024 (Saturday) at 23:59:39 PDT by Rachael Alexanderson
- version g4.13pre
20-Apr-2024 (Saturday) at 07:43:34 PDT by Boondorl
Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
19-Feb-2024 (Monday) at 10:35:01 PST by Boondorl
New API for assigning unique network ids to objects
20-Apr-2024 (Saturday) at 14:52:51 PDT by Rachael Alexanderson
- stretch billboarding sprites properly according to the level's aspect ratio
20-Apr-2024 (Saturday) at 01:38:58 PDT by Christoph Oelckers
convert leftover file to UTF-8
19-Apr-2024 (Friday) at 22:40:54 PDT by Kevin Caccamo
Fix some minor KEYCONV and VOC memory issues
08-Mar-2024 (Friday) at 10:54:02 PST by Boondorl
Fix for Morph virtual
Allows class
17-Apr-2024 (Wednesday) at 16:53:13 PDT by Boondorl
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
17-Apr-2024 (Wednesday) at 16:55:08 PDT by Boondorl
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a1268947aef2e870782330c935db02a98d.
19-Apr-2024 (Friday) at 09:27:08 PDT by Ricardo Luís Vaz Silva
Fix let ignoring const-ness
18-Apr-2024 (Thursday) at 01:51:38 PDT by Rachael Alexanderson
- add cvar
cl_restartondeath
- bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563
18-Apr-2024 (Thursday) at 01:27:41 PDT by Rachael Alexanderson
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
18-Apr-2024 (Thursday) at 00:51:32 PDT by Rachael Alexanderson
- add missing keys in udmf spec
18-Apr-2024 (Thursday) at 00:38:39 PDT by jplebreton
- add level compatibility fixes for Eternal Doom III
18-Apr-2024 (Thursday) at 00:18:56 PDT by Rachael Alexanderson
- handle dsda namespace like zdoom in udmf
18-Apr-2024 (Thursday) at 00:16:38 PDT by Rachael Alexanderson
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes
17-Apr-2024 (Wednesday) at 22:09:55 PDT by Christoph Oelckers
removed TObjPtr's constructors that were reinstated for unknown reasons.
This class needs to be constructor-less so that even GCC accepts it as trivial.
17-Apr-2024 (Wednesday) at 16:43:08 PDT by Boondorl
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
17-Apr-2024 (Wednesday) at 17:26:54 PDT by Ricardo Luís Vaz Silva
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
11-Apr-2024 (Thursday) at 17:14:09 PDT by Ricardo Luís Vaz Silva
remove copying from CreateTexBuffer
31-Mar-2024 (Sunday) at 15:11:49 PDT by Ricardo Luís Vaz Silva
do the same for paletted and rgb textues
31-Mar-2024 (Sunday) at 15:00:52 PDT by Ricardo Luís Vaz Silva
store YUV and VPX directly as BGRA to speed up animation
31-Mar-2024 (Sunday) at 15:00:06 PDT by Ricardo Luís Vaz Silva
skip frames when playing back IVF to prevent desyncs
31-Mar-2024 (Sunday) at 14:13:54 PDT by Ricardo Luís Vaz Silva
add 444/422/440 support to vp9, remove extra copy of image data
31-Mar-2024 (Sunday) at 11:33:50 PDT by Sean Baggaley
Add support for the VP9 codec in the IVF container
17-Apr-2024 (Wednesday) at 17:08:01 PDT by Chris Robinson
Allow larger denominators for IVF movies
17-Apr-2024 (Wednesday) at 17:16:15 PDT by Rachael Alexanderson
- fix harmony grenade not working
17-Apr-2024 (Wednesday) at 15:53:46 PDT by Nash Muhandes
Update and correct ZDRay-related stuff in the specs and also in the n… (#2503)
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Update and correct ZDRay-related stuff in the specs and also in the namedef table
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Fix compile error
17-Apr-2024 (Wednesday) at 15:32:46 PDT by Rachael Alexanderson
- am_overlay turns off the overlay when set to zero
17-Apr-2024 (Wednesday) at 14:44:25 PDT by Rachael Alexanderson
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7e3b3fd567b2b863a11b6f280d5c666.
Revert "Improved ZScript interface for morphing"
This reverts commit 6c64a4403cb322594e52ab30c89bd2a9edd6d4cb.
Revert "Further morphing clean up"
This reverts commit 12dc5c1506673cce53a065f0d08016462a220074.
Revert "Fixed inconsistencies between player and monster morphing"
This reverts commit 30730647fecf342086b9165e5678e23ea1cfb252.
Revert "Reworked Morphing"
This reverts commit 2c09a443b4d6f498161ce602457a2dedc640239c.
- fix compile
17-Apr-2024 (Wednesday) at 13:18:36 PDT by Rachael Alexanderson
- language update