Stairs_BuildUpDoom

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217:Stairs_BuildUpDoom (tag, speed, height, delay, reset)

  • tag: Tag of first sector in staircase
  • speed: How quickly the steps rise
  • height: Height of each step
  • delay: Number of tics the staircase waits between steps
  • reset: Tics until the stairs return to their original heights (0 if never)

Builds a staircase. The sectors that make up the staircase are determined using the normal Doom mechanism.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as :

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 7:S1 Build Stairs 8 Stairs_BuildUpDoom (tag, 2, 8) Player Use
MiniHereticLogoIcon.pngHeretic 7:S1 Build Stairs 8 Stairs_BuildUpDoom (tag, 8, 8) Player Use
MiniDoomLogoIcon.pngDoom 8:W1 Build Stairs 8 Stairs_BuildUpDoom (tag, 2, 8) Player Cross
MiniHereticLogoIcon.pngHeretic 8:W1 Build Stairs 8 Stairs_BuildUpDoom (tag, 8, 8) Player Cross
MiniStrifeLogoIcon.pngStrife 100:W1 Build Stairs 16 Crush Stairs_BuildUpDoom (tag, 32, 16, 0, 0) Player Cross
MiniHereticLogoIcon.pngHeretic 106:W1 Build Stairs 16 Stairs_BuildUpDoom (tag, 8, 16) Player Cross
MiniHereticLogoIcon.pngHeretic 107:S1 Build Stairs 16 Stairs_BuildUpDoom (tag, 8, 16) Player Use
MiniStrifeLogoIcon.pngStrife 127:S1 Build Stairs 16 Crush Stairs_BuildUpDoom (tag, 32, 16, 0, 0) Player Use
MiniBoomLogoIcon.pngBoom 256:WR Build Stairs 8 Stairs_BuildUpDoom (tag, 2, 8, 0, 0) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 258:SR Build Stairs 8 Stairs_BuildUpDoom (tag, 2, 8, 0, 0) Player Use, Repeatable