PlayerInGame
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bool PlayerInGame (int playernumber)
Usage
Returns true if the player [0..7] is in the game and false if not. If it returns false, that player is not counted by PlayerCount.
Examples
This example picks a player at random of the players that are in the game. It then cripples this player by reducing their speed for 30 seconds. The script then prints a message for whether the player quit, was killed, or survived the 30 seconds. If the player survived, their speed is restored.
int alive[8]; script 1 enter { alive[PlayerNumber()] = TRUE; Thing_ChangeTID(0, 1000 + PlayerNumber()); } script 2 respawn { alive[PlayerNumber()] = TRUE; Thing_ChangeTID(0, 1000 + PlayerNumber()); } script 3 death { alive[PlayerNumber()] = FALSE; } script 4 open { int p, tics; while (GameType() == GAME_NET_DEATHMATCH) //don't run otherwise { delay(35 * 60); do { p = random(0, 7); } while (!PlayerInGame(p) && !alive[p]); SetActorProperty(1000 + p, APROP_Speed, 0.5); printbold(s:"Everybody get ", n:p + 1, s:"!"); tics = 0; do { tics++; delay(1); } while (tics <= 35 * 30 && alive[p] && PlayerInGame(p)); if (tics <= 1050) { if (!alive[p]) printbold(s:"Well that takes care of that!"); else printbold(s:"The quitter!"); } else { SetActorProperty(1000 + p, APROP_Speed, 1.0); printbold(n:p + 1, s:" dodged the bullet!"); } } }
See PlayerNumber and PlayerCount for general player-counting commands.