Classes:ZBridge

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bridge thing
Actor type Bridge Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 118 Class Name ZBridge
Spawn ID 21 Identifier T_BRIDGE


Classes: CustomBridgeZBridge

The bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with mid-textures in order to create an approximation of a 3D floor; though this trick is no longer needed now that "3D mid-textures" are supported.

For a reason known only to Randy, the default sprite provided by ZDoom.pk3 is a yellow rectangle with "GROSS HACK" written on it, so in order to use this bridge in other games than Hexen it is necessary to provide replacement sprites.

DECORATE definition

ACTOR ZBridge : CustomBridge
{
  Args 36, 4, 0, 0
}