Classes:PlasmaBall
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Plasma rifle bolt | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | PlasmaBall |
| Spawn ID | 51 | Identifier | T_PLASMABOLT |
Classes: PlasmaBall
→PlasmaBall1
→PlasmaBall2
A blue projectile fired from the player's Plasma Rifle.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class PlasmaBall : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "weapons/plasmaf";
DeathSound "weapons/plasmax";
Obituary "$OB_MPPLASMARIFLE";
}
States
{
Spawn:
PLSS AB 6 Bright;
Loop;
Death:
PLSE ABCDE 4 Bright;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR PlasmaBall
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
+ZDOOMTRANS
RenderStyle Add
Alpha 0.75
SeeSound "weapons/plasmaf"
DeathSound "weapons/plasmax"
Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
States
{
Spawn:
PLSS AB 6 Bright
Loop
Death:
PLSE ABCDE 4 Bright
Stop
}
}