Classes:PlasmaBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall
Spawn ID 51 Identifier T_PLASMABOLT


Classes: PlasmaBall
 →PlasmaBall1
  →PlasmaBall2

A blue projectile fired from the player's Plasma Rifle.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall : Actor
{
	Default
	{
		Radius 13;
		Height 8;
		Speed 25;
 		Damage 5;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 0.75;
		SeeSound "weapons/plasmaf";
		DeathSound "weapons/plasmax";
		Obituary "$OB_MPPLASMARIFLE";
	}
	States
	{
 	Spawn:
		PLSS AB 6 Bright;
		Loop;
	Death:
		PLSE ABCDE 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall
{
  Radius 13
  Height 8
  Speed 25
  Damage 5
  Projectile
  +RANDOMIZE
  +ZDOOMTRANS
  RenderStyle Add
  Alpha 0.75
  SeeSound "weapons/plasmaf"
  DeathSound "weapons/plasmax"
  Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
  States
  {
  Spawn:
    PLSS AB 6 Bright
    Loop
  Death:
    PLSE ABCDE 4 Bright
    Stop
  }
}