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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Small firemace sphere
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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MaceFX3
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Spawn ID
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155
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Identifier
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T_BOUNCYMACEBALL
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Classes: MaceFX1→MaceFX3
The firemace's secondary projectiles, spawned when a large mace sphere bounces.
ACTOR MaceFX3 : MaceFX1
{
Speed 7
Damage 4
-NOGRAVITY
Gravity 0.125
States
{
Spawn:
FX02 AB 4
Loop
}
}