Classes:CacodemonBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Cacodemon projectile
Actor type Explosive Game
DoomEd Number None Class Name CacodemonBall
Spawn ID 126 Identifier T_CACODEMONSHOT


Classes: CacodemonBall


Lightning ball fired from a Cacodemon's mouth.


DECORATE definition

ACTOR CacodemonBall
{
  Game Doom
  SpawnID 126
  Radius 6
  Height 8
  Speed 10
  FastSpeed 20
  Damage 5
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "caco/attack"
  DeathSound "caco/shotx"
  States
  {
  Spawn:
    BAL2 AB 4 Bright
    Loop
  Death:
    BAL2 CDE 6 Bright
   Stop
  }
}
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