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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Glitter bridge ball
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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BridgeBall
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Classes: BridgeBall
One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.
ACTOR BridgeBall
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
action native A_BridgeOrbit();
States
{
Spawn:
TLGL A 2 Bright
TLGL A 1 Bright A_BridgeOrbit
Wait
}
}