Classes:ArtiPoisonBagGiver

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  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Generic giver fléchette
Actor type Artifact Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name ArtiPoisonBagGiver


Classes: InventoryArtiPoisonBagArtiPoisonBagGiver

A generic fléchette class from which to derive custom actors to create new types of fléchettes. When used, the fléchette will add to the player's inventory an inventory item corresponding to its MissileType. This can be combined with CustomInventory items as the missile type to achieve many sorts of powerful effects.

To assign a flechette type to a player class, use the Player.FlechetteType property in the code for the player class.

DECORATE definition

ACTOR ArtiPoisonBagGiver : ArtiPoisonBag native
{
  Inventory.Icon "ARTIPSB4"
}