A_SetScale (float scaleX[, float scaleY])
Changes the calling actor's visual scale. This does not affect the actual collision box and is mainly intended for special effects actors, such as a puff of smoke gradually dissipating by expansion (in combination with A_FadeOut) or a mote of light shrinking and disappearing.
- scaleX: the actor's new horizontal scale.
- scaleY: the actor's new vertical scale. If this parameter is not given, or is set to 0, scaleX is used as well.
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