bool A_GiveToTarget (string type, int count)
bool A_GiveToTarget (string type, int count[, pointer giveto])
Tries to add count items of type type to the calling actor's current target's inventory. This function will not add more items than can be carried. Note that when an actor dies its target is automatically set to the killer. Projectiles also target the player who shot them when they are fired.
If giveto is specified, then instead of the calling actor's target, the item will be added to a different actor depending on the calling actor's target's own pointers.
This function can be used to reward players with items for killing certain monsters.
Death: CYBR H 10 A_GiveToTarget("Credits", 1000) CYBR I 10 A_Scream CYBR JKL 10 CYBR M 10 A_NoBlocking CYBR NO 10 CYBR P 30 CYBR P -1 A_BossDeath stop