Thinker virtual functions
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- void PostBeginPlay()
- Called after BeginPlay and before the first call to Tick. This is done before the very first state of an actor is ever reached, useful for performing one-time setups like giving local variables a value, without worrying about a monster being dormant at the start and going to Deactivate instead of Spawn.
- void Tick()
- Called every tic, 35 times a second. As the name implies, this is what makes an entity 'tick', or operate on its own.
- Called every time the thinker is loaded from a save game (serialized).