From ZDoom Wiki
int Thing_Damage2 (int tid, int amount, str type);
This is exactly the same as Thing_Damage, except the damage type is specified by name.
The return value is the number of things damaged.
- tid: TID of the thing you want to damage.
- amount: The amount of damage the thing will receive.
- type: The damagetype to use. See Damage types.
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