Thing_Damage2
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int Thing_Damage2 (int tid, int amount, str type);
Usage
This is exactly the same as Thing_Damage, except the damage type is specified by name.
The return value is the number of things damaged.
Parameters
- tid: TID of the thing you want to damage.
- amount: The amount of damage the thing will receive.
- type: The damagetype to use. See Damage types.
NOTE
Please note that if the activator of the action is the same as the actor having damage applied to them, this will always count as a suicide, disregarding the damagetype assigned (will just display 'player killed self' message) - Please ensure if you have a damagetype assigned and want it to display the correct obituary, that you have reassigned the activator, or the activator is otherwise not the same as the damaged thing.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |