Thing_Damage2

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int Thing_Damage2 (int tid, int amount, str type);

Usage

This is exactly the same as Thing_Damage, except the damage type is specified by name.

The return value is the number of things damaged.

Parameters

  • tid: TID of the thing you want to damage.
  • amount: The amount of damage the thing will receive.
  • type: The damagetype to use. See Damage types.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.