Talk:Built-in ACS functions

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Spawn (Use SpawnSpot instead! This will be going away very soon!)
( Why are you getting rid of spawn? Will maps that previously used it be broken now?

Has anyone actually used spawn instead of spawnspot? For my long-term plans, it is important that a spawn provide both a set of coordinates and the sector to spawn in. The Spawn command only has the coordinates, but SpawnSpot indirectly includes both. Spawn will be deprecated for a few versions and will eventually be removed. Randy Heit 08:12, 14 Jan 2004 (PST)

I've started using Spawn() extensively. My rain scripts use it to avoid placing un-reasonable quantities of mapspots with an editor. H-Quest uses it to place monsters & items randomly across the map. The mage and cleric's special attacks in Wolfen use Spawn() to place mapspots based on the players location. LilWhiteMouse


Void.wad uses spawn exclusivly to put all the Hexen monsters in the map... Cyb 14:13, 14 Jan 2004 (EST)

So in other words, I can't remove it. Rar! I will have to think some more then. Randy Heit 12:15, 14 Jan 2004 (PST)

What about SpawnInSector() or a similar name? Cyb 15:24, 14 Jan 2004 (EST)


Why are there no definitions for SetCeilingTrigger and SetFloorTrigger? Can someone add these please? (Someone who knows them would be nice :P) : CodeImp 08:05, 3 May 2004 (PDT)