Static Init: Difference between revisions

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; prop == 3 : Defines a [[Sector links with Static_Init|sector link]] with line IDs instead of tags, as in Eternity.
 
; prop == 255 : Uses the line's upper texture as the sky in any tagged sectors (that is, F_SKY1the sky flat will be replaced with that texture instead of RSKY*the sky indicated in [[MAPINFO]]). If flip is set to 1, the texture will be flipped, as is normal behavior for Doom skies. Offsets and scrolling of the texture are transferred to the sky as well. Scrolling, however, is only at a tiny fraction of the wall texture's scrolling speed.
 
<small>''Based very heavily upon {{forum|this thread|t=606}}.''</small>

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