SetActorPosition
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bool SetActorPosition (int tid, fixed x, fixed y, fixed z, bool fog)
Usage
This function sets the x, y, and z coordinates of the specified actor, with or without teleport fog. The coordinates are specified in fixed point. See also: GetActorX, GetActorY, GetActorZ.
Return value
Returns true if the actor position was changed successfully, and false otherwise.
Example
Here is a script that will move a decoration with a tid of 1 to stay at an equal vertical plane with the player.
#include "zcommon.acs" script 1 ENTER { while (TRUE) { SetActorPosition(1, GetActorX(1), GetActorY(1), GetActorZ(0), 0); delay(1); } }
Note that this script will only work for one player.