Richard Clark's tutorials
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Please, note that these tutorials have been made some years ago and may present some dated material.
Line Specials
Sector Specials
- Implementing Colored Lighting
- Phased Lighting
- Simulated Phased Lighting via Scripting
- Gravity Special
- Fog
- Ceiling and Floor Texture Change
- Deep Water
- Sector_SetRotation
- Animated Flats and Textures
- Flat Warping
- Making an Elevator
- Building Pillars
- Creating Donuts
- Building a Staircase
Thing Specials
- Setting up Monster Patrol Routes
- Using the Monster Special
- Using the ThingCount Function
- Using the Particle System
- Using the Bridge Thing
- ActorMover
- Skybox
- Sector Action Things
Poly Objects
- Sliding Doors Using Poly Objects
- Rotating Doors Using Poly Objects
- Recessed Switch
- Fixing Polyobject Texture Bleeding
Script Library
Constructs
- K2-Bridge
- Spiral Stairs
- Two Story Building
- A Filling Basin
- Portal Door
- Combo Lock
- Force Field
- Sky Window
- A Split Door