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int GetSigilPieces (void)


Returns the number of Sigil pieces that are held by the player.


This script summons a robotic enemy at the given spot and assigns it the given TID. How strong it is depends on how many Sigil pieces are held.

str enemy[5] = { "Stalker", "Sentinel", "Reaver", "Crusader", "Inquisitor" };

script 1 (int spot, int mid)
   SpawnSpotFacing(enemy[GetSigilPieces() - 1], spot, mid);