GetInvasionWave
Jump to navigation
Jump to search
![]() |
Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int GetInvasionWave (void)
Usage
Returns the current wave of a Skulltag invasion game, however if Invasion is not running then expect a value of -1
to be returned instead.
Example
Script 1 OPEN { While((GetInvasionWave() != 2)) { Delay(1); } Print(s:"The second wave started!"); }