DZDoom
DZDoom (also called GEC: Master Edition) is a fork of the GZDoom source port by Team GEC, which consists of members Chris194, Erick194 and Gerardo194. It is based off GZDoom 1.9.1.
Although it can be used as a general port, it specifically focuses on improving the rendering compatibility of the following games: Doom for Sony PlayStation, Final Doom (PlayStation) and Doom 64, providing a more authentic and accurate experience. It gets its inspiration from Doom64 EX, reimplementing many elements from it.
In order to support the new features implemented in their port, a custom fork of GZDoom Builder is used which supports all of Doom 64's and PlayStation Doom's features, including custom colored lighting.
Features
- All features from ZDoom 2.8.1 and GZDoom 1.9.1 (ACS, etc)
- OpenGL 2.0 based renderer
- Gradient lighting as seen in Doom 64
- Sector coloring for Doom 64 (sector coloring was introduced in GZDoom 2.4.0)
- Fog rendering (Doom 64)
- Colored lighting as seen in Doom for the PlayStation
- Exact damage flashes (Doom 64/PlayStaton Doom)
- Maps are converted to UDMF with a specialized converter
- Correct music support for the soundtracks by Aubrey Hodges
Future
The port will move to a new codebase and will actively be marketed as DZDoom from there on out. Current progress includes investigating the LZDoom source port for consideration. At release, the port will be known as DZDoom or DarkZDoom in full.
External links
- DZDoom v2 binaries, hosted at MediaFire
- DZDoom v2 source code, hosted at MediaFire
- DZDoom v1 binaries, hosted at MediaFire
- DZDoom v1 source code, hosted at MediaFire
- Development thread at Doomworld